★ AMSTRAD CPC ★ GAMESLIST ★ SEABASE DELTA (c) FIREBIRD/SILVERBIRD ★ |
Amstrad Action | Computer & Video Games |
You're Ed Lines again, that punny reporter, who having completed Subsunk by sending the message, had it intercepted by enemy agents. Using a mystenous magnetic force, they have dragged the sub into an undersea base. You must locate a mini-sub to escape, but also unravel the secrets down below. Will you ever get back to file your story? Right at the start you axe standing by a corpse with a briefcase — shades of Mission Impossible! No tape recorder here, though, but a quick frisk does no harm, and soon you learn of a plot involving a missile to be fired from the base.
Time to explore, now and you soon discover how to operate a railway linking different parts of the base. Travelling is a rather laborious affair, involving fastening and unfastening your seatbelt, with an enforced delay whilst a commentary on the journey is displayed. This is a time waster, and as visits to a number of stations are involved, becomes very tedious. This is a graphic adventure. Most locations are preceded by a full screen picture, quite detailed and colourful, and reasonably fast to draw. These are only displayed at the first entry to a location, unless you LOOK. Quite a reasonable little adventure, a bit of fun, albeit rather lacking in atmosphere appropriate to the situation. A snip at £1.99 Keith Campbell C+VG #58 |
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Page créée en 819 millisecondes et consultée 3137 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |