★ AMSTRAD CPC ★ GAMESLIST ★ SEABASE DELTA (c) FIREBIRD/SILVERBIRD ★

Amstrad ActionComputer & Video Games
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You're Ed Lines again, that punny reporter, who having completed Subsunk by sending the message, had it intercepted by enemy agents. Using a mystenous magnetic force, they have dragged the sub into an undersea base. You must locate a mini-sub to escape, but also unravel the secrets down below. Will you ever get back to file your story? Right at the start you axe standing by a corpse with a briefcase — shades of Mission

Impossible! No tape recorder here, though, but a quick frisk does no harm, and soon you learn of a plot involving a missile to be fired from the base.

Time to explore, now and you soon discover how to operate a railway linking different parts of the base. Travelling is a rather laborious affair, involving fastening and unfastening your seatbelt, with an enforced delay whilst a commentary on the journey is displayed. This is a time waster, and as visits to a number of stations are involved, becomes very tedious.
The technique of delayed response is used quite often, and is even more annoying when you are trying to reach a table over a slippery floor. This problem calls for many attempts, both by way of vocabulary and ideas, and becomes very frustrating.
The vocabulary is sparse and, in particular, I had great problems in operating a switch, positioned to the right, and clearly marked LEFT and RIGHT. Eventually PUSH SWITCH turned out to be the clue to operating it.
There is plenty to explore, for apart from station platforms that have no exits, and seem to exist solely for the purpose of housing an object, there is a complex of passages and rooms on a number of levels, at the end of the journey. But can you get back!

This is a graphic adventure. Most locations are preceded by a full screen picture, quite detailed and colourful, and reasonably fast to draw. These are only displayed at the first entry to a location, unless you LOOK.

Quite a reasonable little adventure, a bit of fun, albeit rather lacking in atmosphere appropriate to the situation. A snip at £1.99

Keith Campbell C+VG #58

SEABASE DELTA
(c) FIREBIRD , SILVERBIRD

PROGRAMMER: PETER TORRANCE & COLIN LIDDLE

★ PRICE: £1.99

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT , AVENTURE GRAPHIQUE , QUILL , FUTURISTIC , TAPE
★ LiCENCE: COMMERCIALE
★ COLLECTION: SILVER 199 RANGE (BUDGET)

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Cover/Package:
» Seabase  Delta    (Release  TAPE-FIREBIRD-SILVER  199  RANGE)    ENGLISH-GERMAN-ITALIAN-FRENCH-DUTCH-SPANISH-DANISHDATE: 2012-07-14
DL: 294
TYPE: image
SiZE: 213Ko
NOTE: w1090*h777

Dump cassette (version commerciale):
» Seabase  Delta    ENGLISHDATE: 2020-12-11
DL: 319
TYPE: ZIP
SiZE: 34Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ; CSW2CDT-20191102
.LOG: √

Media/Support:
» Seabase  Delta    (Release  TAPE)    ENGLISHDATE: 2010-02-11
DL: 129
TYPE: image
SiZE: 182Ko
NOTE: Scan by Loic Daneels ; w1205*h756

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.