| ★ AMSTRAD CPC ★ GAMESLIST ★ SABOTEUR 1 (c) DURELL ★ |
| AMSTAR&CPC | Hebdogiciel | Amstrad Action![]() | AMTIX![]() | CPC Revue |
Life as a hired gunman has its ups and downs. One minute you might be asked to eliminate someone famous, the next second you're being asked to acquire a computer disk held within a high security fortress cunningly disguised as a warehouse. The disk holds the names of a number of rebel leaders and you're racing against the clock. The idea is to find a bomb, hidden somewhere within the complex, get the disk and leave the bomb behind, ticking down to detonation. All this has to be accomplished before the time limit expires and the information stored on the disk is sent to outlying terminals. Being a sensible sort of chap, you want to escape and there just happens to be a helicopter on the warehouse roof, waiting to be stolen.
Of course there is always a catch and in this case the headquarters are heavily protected by armed guards and watchdogs as well as an automatic defence system which monitors your position in a room and then starts zapping you with a laser. Your mission begins with you in a rubber dinghy moored just off a small pier leading to one of the warehouse entrances. Clad totally in SAS attire, the obligatory black jumpsuit and boot polish all over your face, you are armed with a throwing star. As you wander through the security complex various other weapons can be found, picked up. and used — but each weapon can be used only once. The good thing is they can be aimed at your target. Trained to a very high degree in various martial arts, you can also partake in a bit of physical aggro rather than just lobbing the odd throwing star or brick about. You have a choice too: a killer punch or a Ninja style drop kick are both equally deadly to any guards you may find. The security complex is split into three sections. The first is the warehouse front, containing the helicopter and primary defence force. If you get down into the sewers then you can link up to the underground train taking you into the first part of the computer centre. From here another underground train has to be found to get you into the second computer centre. This is where the disk and bomb are held. Once the disk has been picked up and the bomb primed a countdown starts showing the remaining time in which to reach the helicopter. A quick dash back through the sewers and train systems is required unless you like having your self smeared all over the walls. Whilst bashing your way through various adversaries your progress is charted via two screens. The main screen shows a side view of The bottom quarter of the screen is used to display your status. Only one object can be held at a time, the object you're holding appearing in a window on the left hand comer of the status area, while objects close by, and available for collection, are shown in the window to the right side of this screen. Pressing fire uses the object within your grasp, or if another object is within reach it'll be transferred into your possession. An energy bar along the bottom of the screen shows how your energy level is faring. Your life force is exhausted by contact with fighting guards, who fire rubber bullets; guard dogs, which bite, and the laser defence system which is generally bad for your health. Standing about doing nothing for a while, however, allows ebbing energy force to return. The game is played for money, not points, and a paymeter clocks up a few hundred dollars each time you croak a guard. The big money is only picked up for collecting the disk in the time limit, planting the bomb, and escaping. The programmer was obviously a dog lover for you get no money for killing dogs! Presentation 83% : Clear and comprehensive instructions nice title screen and several options. AMTIX |
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Page créée en 090 millisecondes et consultée 15698 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |