|★ AMSTRAD CPC ★ GAMESLIST ★ RUN FOR GOLD (c) OCEAN ★|
If you've had enough of wrist-wrecking sport games that demand more of your arm than your mind then sit back and relax, because here we have one that won't break your joystick and the only time it will make you sweat is with the tension of a close race finish. It challenges you to race over three different distances and to reach the Olympics in each one.
The three events are the 400m , 800m and 1500m. Each one demands its own tactics and a long battle through three other major championships before you can get to the Olympics. Two runners arc chosen, one for the 400 and one for the 800/1500 and they will have to race against 40 other individual competitors. These nil have weird names many of which you might recognise as beir.g jumbled up versions of real runners- S Ebesco and S Marc.
Each race will have eight runners in it including your man and once you've discovered what lane he 's in the race can begin The display shows a picmre about three lanes wide with the runner in the centre and the track stretching away in front of him. or a bend curving out of view. By his side (8C0and 1500) or ahead and behind him on their blocks (400) are other runners. The starter will give '.he on your marks... get set... go' signals with a random interval between each to stop you being able to predict the start and get a flyer
If the runner does false start he can't afford to do it again orhe'll be disqualified. Ho can also be disqualified for running off the edges of the track or for going out of his lane in the 400m and before the break in the 800m However it is often worth trying to anticipate the start in the smaller meetings when trying for a good time as you get another chance. In the championships you don't.
There aren't too many things to control while running but there are two levels of play, one of which is very tough. On level one the runner will keep in lane even around the bends and you control his position in the lane and his effort This is determined by two gauges on the screen, energy and speed the faster he goes the more energy he uses. Careful use of energy is needed so that you will last the race but still be able to finish strongly and beat the fast-finishing competition.
On level two the left/right movement of the runner has to be continually controlled by the player and this makes cornering much
tougher indeed. On both levels the other runners can yet in your way though and the runner may ever, stumble and fall, losing valuable time. You can check on where the opposition are in relation to you with a side view which also pauses the game.
Each race is run in real time so reaching the Olympics in all three events may take some while. Trying to break world records may take even longer The runners can be saved and the more races they have under their belts before a championship, the faster they will be. Unfortunately the same is also true of the other competitors
The animation of the runners is excellent although when there ate several on screen the action may noticeably slow down and when runners overlap some nasty white blobs can be created. There are one or two musical ditties within the game and a lot of footsteps as you pound the track. The races demand plenty of practice and concentration but your reward could be a gold medal at the Olympics.
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.