★ AMSTRAD CPC ★ GAMESLIST ★ ROLAND TAKES A RUNNING JUMP (c) AMSTRAD COMPUTER USER ★

Amstrad Computer User
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One of the staples of the computer gamer's diet is the platform-type game, which features a lot of leaping about and treasure collecting. Peter Green starts a series showing how to write your own.

One of the games that will go down in computing history as a landmark is Manic Miner, a game which originally appeared on the Spectrum and whose success brought forth an army of clones: Jet Set Willy, Jet Set Willy II, Blagger... Most of these games have been converted to run on the Amstrad computers, and you have all probably seen one version or another.

The basic principle is that you have a number of screens built of various types of platform. The player uses a joystick or the keyboard to control a little figure who can run left and right, or jump into the air. Scattered about each screen are both pieces of treasure, which you have to collect, and nasties of various types, often moving, which you have to avoid.

The object of this series is to give you an insight into the problems involved in writing such a game, and the techniques used to overcome the problems. As an example, month by month we'll build up the code for a demo program called (for obvious reasons) ‘Roland Takes A Running Jump'. Our hero will be Amstrad's mascot Roland, who will have to leap about the various floors of the Amstrad company offices collecting 3" floppy discs.

ROLAND TAKES A RUNNING JUMP
(c) AMSTRAD COMPUTER USER

Authors: Keith WILSON & Marcus SHARP

★ INFOS:

  1. 85/11: One of the staples of the computer gamer's diet is the platform-type game, which features a lot of leaping about and treasure collecting. Peter Green starts a series showing how to write your own.
  2. 85/12 : This month Peter Green moves in a mysterious way, but Roland doesn't in our on-going arcade programming feature.
  3. 86/2: This month it's one small leap for Roland, one giant program for mankind, as we hit you with all the remaining machine code in one go.
  4. 86/3: Last month we produced the core of a game which ran and a program which allowed you to design screens for the game. Now it is time to see what makes 'Roland takes a running Jump' tick.

★ RERELEASE: Play Expo Blackpool 2024 (Édition non officielle et très limitée produit par Novabug pour une présentation par Roland PERRY)

★ YEARS: 1985 , 1986 , 2024
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE , PLATES-FORMES , MAZE EXPLORATION
★ LiCENCE: LISTING

   



★ AMSTRAD CPC ★ DOWNLOAD ★

Cover/Package:
» Roland  Takes  a  Running  Jump    (Novabug-Play  Expo  Blackpool  2024)    ENGLISHDATE: 2024-12-14
DL: 32
TYPE: image
SiZE: 548Ko
NOTE: Supplied by Nicholas CAMPBELL ; w1207*h1167

Game disk:
» Roland  Takes  A  Running  JumpDATE: 2015-07-15
DL: 297
TYPE: ZIP
SiZE: 9Ko
NOTE: 40 Cyls
.HFE: Χ

Dump cassette (originale):
» Roland  Takes  a  Running  Jump    (Novabug-Play  Expo  Blackpool  2024)    ENGLISHDATE: 2024-12-14
DL: 44
TYPE: ZIP
SiZE: 5Ko
NOTE: Supplied by Nicholas CAMPBELL ;
.DSK: Χ
.CDT: 1

Media/Support:
» Roland  Takes  a  Running  Jump    (Novabug-Play  Expo  Blackpool  2024)    ENGLISHDATE: 2024-12-14
DL: 23
TYPE: image
SiZE: 652Ko
NOTE: Supplied by Nicholas CAMPBELL ; w2712*h896

Notice d'utilisation:
» Roland  Takes  a  Running  Jump    (Programming  serie)    ENGLISHDATE: 2024-12-14
DL: 42
TYPE: PDF
SiZE: 5462Ko
NOTE: 20 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.