★ AMSTRAD CPC ★ GAMESLIST ★ ROAD RUNNER AND WYLE E. COYOTE (c) HITEC SOFTWARE ★

Amstrad Action
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

"Beep, beep," as the telephone always says when you try ringing British Rail It's also the clarion call of that daft bird with a haircut similar to the one most of our Crap Haircut Compo entrants want to see Adam P sporting What's his name again? Road Runner, yeah that's it,

Hi-Tec is into cartoon characters in a big way. It got hold of the Hanna Barbera licence a couple of years ago, bringing out various Hanna Barbera character games (Top Cat, Hong Kong Phooey, etc), four of which are featured on a recent compilation. Now it seems they've come to a similar agreement with the Warner Bros Looney Tunes posse.

Road Runner (or Road Runner and Wile E Coyote, to give it its full name) is a game of two stages and eight levels. The first stage is a single screen jobbie (i.e. no scrolling), where Roadie moves from left to right, jumping every now and then.

Piles of bird seed appear on screen, and you have to peck away at them (using the Fire button) to gain the sustenance you'll need for stage two Unfortunately, you are obstructed from doing this by all the nasties zooming round the screen.

Worms and clockwork mice whizz along the ground, clouds shoot lightning at you, and Wile E Coyote zips across the skyline hurling ten ton weights and cherry combs in your general direction There are plenty of power ups. some better than others (avoid the circle with the "T" on it at all costs!).

You have to survive with energy intact for a given time period (usually 90 seconds) to progress to stage two. This sees you running along a mountain path (a les cartoons) whilst Wile E chases after you on skis, wearing a rocket pack, or whatever.

This stage is totally easy The only control at your disposal is Up (jump) You've just got to jump the obstacles Wile has left for you. These are very few In comparison to the number of power ups around.

Providing you pecked away at enough seed, you'll outrun the coyote easily and end up with loads more energy that you started with.

The other seven levels are the same, just a bit harder (bouncing armadillos in level three, etc). The problem is that you have to try and do everything with just one life. You get so little starting energy that you can't afford to die on a stage one (bearing in mind you should have gained loads of extra energy in the previous stage), otherwise you stand no chance

The graphics axe good, if a little dark, and the whole thing sucks very closely to the formula of the cartoons. But it gets repetitive very quickly, the gameplay is limited, and there's little impetus to try and progress in it. The sort of entity the word 'mediocre' was created for.

AA

ROAD RUNNER AND WYLE E. COYOTE [Road Runner and Wyie E. Coyote]
(c) HITEC SOFTWARE

UNDER LICENSE FROM HANNA BARBERAtm

PROGRAM: Mark Wallace
ARTIST: Richard Morton
MUSICIAN: Sean Conran

★ YEAR: 1991
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , TV
★ LiCENCE: COMMERCIALE

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Cover/Package:
» Road  Runner  and  Wile  Coyote    (Release  TAPE)    ENGLISHDATE: 2012-07-14
DL: 392
TYPE: image
SiZE: 155Ko
NOTE: w1063*h530

Dumps disks:
» Road  Runner  and  Wyle  Coyote    (1992-03-20)    MAZESOFTS-GPADATE: 2014-02-18
DL: 144
TYPE: ZIP
SiZE: 38Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 
» Road  Runner  and  Wyle  Coyote    TOMETJERRYDATE: 2010-12-10
DL: 133
TYPE: ZIP
SiZE: 33Ko
NOTE: 40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Road  Runner  and  Wile  E  Coyote    ENGLISHDATE: 2021-04-21
DL: 362
TYPE: ZIP
SiZE: 30Ko
NOTE: Dumped by Johnny Farragut ; CSW2CDT-20191102;

Media/Support:
» Road  Runner  and  Wile  E  Coyote    (Release  TAPE)    ENGLISHDATE: 2016-09-06
DL: 185
TYPE: image
SiZE: 45Ko
NOTE: Scan by Loic Daneels ; w598*h725

Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop/c
Page créée en 320 millisecondes et consultée 2646 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.