★ AMSTRAD CPC ★ GAMESLIST ★ RETURN TO DOOM (c) TOPOLOGIKA ★ |
Amstrad Computer User | The Amstrad User | ACU #9102 |
Return to Doom by Topologika has been around for while now, but we think it's worth a good look The blurb on the back of the box reads - The plane! Doomawangra (Doom for short) is a dangerous place. As the only explorer ever to survive it, you should know. An unexpected distress call sends you flying to Doom in a mission to rescue the Ambassador". This is the second game in the Doom trilogy, and if the sequel is as good as the first, it will be a necessary addition to an adventurers inventory. For those who remember right back to the original "Colossal Cave Adventure" from the mainframe computers of the seventies, this will be a rude kick in the game protocols deépartment. All those little hints and tricks culled from staring blankly at the WHAT NOW? prompt can be assigned to the bin in a game (hat absolutely guarantees that to gel the full hundred points, you must do things that would have made you victim of the goblin's axe in (lines past. I must be getting boring in my old age. because come hell or high water (or hint sheets), I always go for the traditional solution in an adventure. That tactic proved to be a bad decision in this one. Alter playing trampoline on the bouncing ground, and generally getting nowhere, I found that the logical approach does not work. A pair of stone jaws thai need to be confused. a dual purpose pyrotechnic rod that bears no crystal bridge and so on. In the early stages, a collection of all the available objects causes a tune problem, a son of negative reward for all the hard work. The obligatory underground sortie is disbarred bv a -"Grobbler beastie", luiless of course he's gone swimming, a very stupid thing to do with an allergy like his. I spent some time faying to find a use lor the magic word that I found in one. location, but in retrospect il seems to be more decorative than useful. Throwing rocks can be a lifting experience if one remembers that for every action... Anyway. I don't know why I'm being so helpful, the game certainly wasn't. To say It requires lateral thinking is an understatement. To go through this game, your brain must be so lateral, that it even makes lifts go along as well as up. As you go into the main game, you'll need your wit as well as your wits. Beware of getting your second wind, as it could amaze you for longer than you want. (Slop giving clues and get on with it -Ed) I thought thai we d seen everything possible In the adventure dept. Not a brilliant parser, not a huge playing area, but a well thought out economy of space and side splitting humor culminating in canine ca vorling at the penultimate move make It well worth a bag of my doubloons. TAU |
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