★ AMSTRAD CPC ★ GAMESLIST ★ RED SCORPION (c) QUICKSILVA/ARGUS PRESS ★

ACU
 ★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Let's skip over the long, inaccurate and mostly irrelevant background notes. This here game is about wandering a planet's surface, shooting at anything that shoots at you.

The view out of the window is a little depressing. The planet's surface is covered by a set of parallel lines, and not a lot else. In the distance, you occasionally see a tree with contrarotating that's even a little bit annoying. But wait.

It transpires that the inhabitants of the planet Bombyx (for so this place is named) are in fact in the process of being liberated by you and yours. Thus, any overtly nasty acts not directed at the planet's present oppressors (the Necrons) could be interpreted by the natives as not entirely the act of friends. And as these selfsame natives are the owners of vast mineral resources, any antagonistic actions will be frowned upon by the old top brass of the Terran Confederation Star Commandos, you'll be saluting civilians if you hit anything that doesn't hit you first. 

The mere fact that you're cruising Bombyx in a weapon-encrusted Scorpion Mv IV, crammed to the bulwarks with acronymic annihilation gadgets, might seem a little unfriendly. But these Bombyxians are used to being liberated, so the Combat Action Visor (CAV), Head Up Display Weapon Aiming System (HUDWAS), Armour Piercing (AP) missiles and Cluster Bombs (CB), are really friendly, useful, can't kill anyone, low lethality devices.

The CAV is the clever one. It can see in microwave, infrared, visible light and ultraviolet regions of the electromagnetic spectrum, and by selecting the appropriate range almost any manifestation of the enemy mutants can be discerned prior to a prompt dissipation. (True Fact #31: the human cornea filters out UV rays. People with plastic corneas fitted after cataract operations can see stars at night that are completely invisible to the rest of us. Complete new constellations, in fact).

There's also a jamming system on board. This beast resonates and seals the fate of nuclear missiles, filled with fissiles, aimed at you to make ya' blue. It blows sky high the things that fly from the smoking guns of those Necron scum, but you have to tune it well or you'll get blown to... (that's enough jammin' - Ed). Put simply, if a missile flies at you, you can blow it up - providing you can find its frequency.

You're not completely alone down there. Up above circle two support ships: The Coral Sea, to which you can repair if it all gets too much, and the Zuchov. The Zuchov can, upon request, do its party trick of raining down quite over-awesome amounts of naval gunnery from On High.
However, it can only do it in your immediate area, thus rendering a potentially useful idea somewhat flawed in practice. Still, your shields can take quite a lot of punishment really, so it might come in useful if you're stuck for anything more inventive.

All this, and you also have to maintain the incredibly high standards of your outfit (it says here), presumably the natty black combat jacket, the tight leather laser holster, the tastefully embroidered lace skull and crossbones. Of course, outfit could mean the Terran Confederation Star Commandos. But I doubt it.

ACU #87??

 

RED SCORPION
(c) QUICKSILVA , ARGUS PRESS

AUTHOR: IAN McARDLE

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , SIMULATION GAME , 3D GRAPHICS , FUTURISTIC , TAPE

★ RERELEASE: BUG-BYTE SOFTWARE

★ AMSTRAD CPC ★ DOWNLOAD ★

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QUE DIT LA LOI FRANÇAISE:

L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.