| ★ AMSTRAD CPC ★ GAMESLIST ★ RALLY DRIVER (c) ALTERNATIVE SOFTWARE ★ |
| A100% | Amstrad Action![]() |
This is a long way from the Pole Position lookalikes that spring up on most computers. It relies less or. reflexes than on good planning and real driving skill. The planning is important as you work out a route through the forests fields arid towns of the rally while the driving skill is needed to steer along the twisting roads covered with mud, water and other hazards. The rally is split into three stages each of which has to be completed in a qualifying time in order to pass onto the next. The view from the car is out of the front window with the road ahead, passing landmarks and horizon visible. On the dashboard of the car are the steering wheel, time elapsed, penalty lime, speed, turn indicators; handbrake and distance travelled. These don't need to be referred to too often, most concentration being aimed at the speed and direction of the car. Control of the car is straightforward enough but the course demands plenty of work on the driver's part to got him around safely and quickly He's trying to qualify for the next stage by getting one of the top seven times, ten opponents being computer controlled at the start. Speed is needed in order to make that time but too much speed will induce mistakes and these cost time in penalties that are added on. Running off the road costs a 30 second penalty but if you're travelling too fast a five minute penalty may result from a bad crash Penalties can also be picked up for hitting cows or spectators in the road, which have to be warned with your hem to move them. Time control gates appear on every stage and will also cause delays since you have to stop at them to check in. For each gate you need to type in a two letter code to avoid another penalty. The code is on a sign somewhere before the gate which you have to pass slow enough for the co-driver to read.
As if these hazards weren't enough the weather may also do its worst to you. Mud and water may appear on the road to make you skid or whole sections may be flooded and impassable forcing you id take a longer route. On the other hand there are short cuts that may cut some time off the journey if they're open for use. The qualifying times tough to achieve and making the grade certainly will take a lot of practice The control at first feels very odd but as you adjust to the driving skills needed taking corners and junctions can be done quite efficiently The map te is. provided with the game provides,plenty of preplanning for the race and although you can learn the course there are plenty of factors that mean you can't rely on always putting up a good performance. The graphics are reasonable with the display changing to suit the weather conditions although the screen update can be rather jerky. At faster speeds things can move much faster and smoother but this is riskier since a crash can cause heavy pen-allies; This is certainly more demanding than the average driving game and presents a very tough long term challenge. BW |
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Page créée en 430 millisecondes et consultée 3382 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |