|★ AMSTRAD CPC ★ GAMESLIST ★ RAD RAMP RACER (c) MASTERTRONIC/VIRGIN GAMES ★|
|AMSTRAD ACTION||Amstrad Computer User|
Yo! Wicked! Get def and chill out. If you understand these terms, you will probably feel right at home with Rad Ramp Racer.
You ride either a skateboard or a BMX in a street competition. There are three different courses of ramps, jumps and obstacles to negotiate, and you have two minutes per course to accrue as many points as you can. The screen is split horizontally, and your opponent, either human or computer, rides on an identical course to your own.
Mistakes result in a painful headlong tumble which would normally cause a radical street-wise hipster to run tearfully home to his mum. But your character just gets back on and continues, only having lost time.
The graphics are acceptable, with varying backdrops for each course. This is necessary because the courses tend to be very similar. An option does exist, though to define your own layout. (This results in player-defined courses which are very similar.) Jangly music continually plays, and every jump is accompanied by a zappy sound quite unlike someone landing on a skateboard, but this might be due to the rider's inherent radness.
Playing another human is the best option, but the game lacks a really competitive element because of the split screen. Not being able to block, barge or biff your opponent is frustrating. You must content yourself with solitary, if showy riding. There is a lot of serious joystick waggling needed if you are to remain in control after take off. Slaloming round poles also requires a waggle, but the 3D perspective and the poor collision detection makes this the hardest manoeuvre of all.
If you ride the BMX, your opponent skates along, and vice versa. This makes no difference; they move and handle identically. The lack of variety with this, and with the courses results in flagging interest, despite the course designer.
If you like BMX or skateboards, Rad Ramp Racer certainly won't keep you off the streets.
FIRST DAY TARGET SCORE: 2000
James Leach, AA
CPCrulez[Content Management System] v8.7-desktop/cache
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.