★ AMSTRAD CPC ★ GAMESLIST ★ R-TYPE (c) ELECTRIC DREAMS ★ |
A100% | Amstrad Action | AMSTAR&CPC | JOYSTICK HEBDO |
In its long and unhappy history, the Bydo Empire has never ever won an award for niceness. Not once. Zilch. It is evil, horrific and deadly. Not altogether surprisingly, war has been waged by them on the planet Earth. The battle has raged for some time, and now Earth is fighting back - with your help as pilot of the R-9 fighter plane. All you have to do is grind the star hopping monsters to pulp (blow-'em away) using every dirty trick in the book or not in it, and every weapon you can get your grubby hands on. Save the Earth or die trying. There are many levels to play tlirough, each one being loaded in separately from tape or disk as the previous one is completed. Each level scrolls horizontally from the right, and the Bydo hordes attack from all sides.
Your ship initially only has the beam weapon, but extra ones can be collected by shooting certain alien types and then flying over their deposits (jewels). Three types of laser, homing missiles, extra speed and shield orbs can be added. When the first jewel is collected you also get a special weapon called 'the force' which can be fitted to the front or rear of the ship. It can also be left flying around to act as advance or tear guard. When it's -fitted to your ship it stops all bullets from the front or rear, depending of course on where it's attached. Reflection lasers bounce all over the screen destroying everything that they touch Anti-aircraft lasers and ground lasers fire up or down respectively. Homing missiles are fired in pairs go for a suitable target on screen. Extra speed fairly obviously makes you move faster and shield orbs drift alongside your ship destroying whatever they hit. At certain sections of a level you'll encounter some very big and nasty aliens, and you'll need all of your arsenal of weaponry to stand any chance of survival. The first biggie is a caterpillar-like creature going around in circles. Its outer surface Is invulnerable and the only way to gel at it is by going into the centre of the circle. Unfortunately it's aimed on the inside and if you don't take care you'll end up dead instead of it. The end of level one is guarded by the fearsome alien on the oover of the box. This guy takes some killing and if you lose a life all special weaponry is lost. When (or if) you get past him you'll go onto the second level and things start getting even tougher. First the good news on the graphics front: the scrolling is smooth and fastish. The bad news, however, is that there's very little colour and the sprites aren't exactly what you'd call overly detailed. Sound effects are limited to a handful of explosions and they're nothing to write home about. R-Type has all of the features of the arcade game except for the graphics, speed and sound. It's a dull, slow game with poor sound effects. Not a good example of an arcade conversion. FIRST DAY TARGET: Score 100.000 GBH |
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Page créée en 708 millisecondes et consultée 8432 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |