| ★ AMSTRAD CPC ★ GAMESLIST ★ QABBALAH (c) AMSOFT/GEM SOFTWARE ★ |
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There are times when I really despair of software houses because of simple faults in games that are guaranteed to drive games-players up the wall. This is a case in point: a game with great graphics, an interesting (if weird) scenario, a lot of depth and complexity - and one infuriating feature that ruins it. The problem is that the objects you have to find are hidden behind things, and move about from game to game, so that you have to spend the whole time aimlessly searching for something you can't see.
The scenario of the game comes from the Hebrew faith, and as usual has very little to do with the game. This is shown up by the fact that, having built up an esoteric and philosophical scene in the instructions, they destroy it all by talking about 'nasties' (in quotes even!). Having coped with that you enter the game itself, and are presented with the superb 3D graphics which Gem do so well. The scenery is composed of detailed objects and buildings in some excellent colour schemes. You control a purple clad man who shuffles and jumps around the picturesque landscape in search of keys for buildings and objects to help him progress through the game. He can walk behind and in front of things, often disappearing completely so it's very difficult to tell where he is and how to get him out of there. When he walks near the edges of the screen it scrolls to reveal more of the scenery.
There are various creatures both moving and static that drain his energy, although there is a point where he can replenish supplies. What is really wildly annoying is having to perform random searches of what is a reasonably large playing area just to find an object - never mind solve any of the game's puzzles.
BW FIRST DAY TARGET SCORE : Find an object GOOD NEWS
BAD NEWS
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Page créée en 354 millisecondes et consultée 3263 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |