★ AMSTRAD CPC ★ GAMESLIST ★ QABBALAH (c) AMSOFT/GEM SOFTWARE ★

Amstrad ActionAmtix
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There are times when I really despair of software houses because of simple faults in games that are guaranteed to drive games-players up the wall. This is a case in point: a game with great graphics, an interesting (if weird) scenario, a lot of depth and complexity - and one infuriating feature that ruins it. The problem is that the objects you have to find are hidden behind things, and move about from game to game, so that you have to spend the whole time aimlessly searching for something you can't see.

SECOND OPINION

What a waste. There was a good game here and they blew it. Why would any self respecting Arnold addict want to spend hours on end rummaging around behind a load of scenery? Granted the scenery's very pretty, and must have taken a lot of effort - but that just makes it all the more wasteful.

AW

The scenario of the game comes from the Hebrew faith, and as usual has very little to do with the game. This is shown up by the fact that, having built up an esoteric and philosophical scene in the instructions, they destroy it all by talking about 'nasties' (in quotes even!). Having coped with that you enter the game itself, and are presented with the superb 3D graphics which Gem do so well. The scenery is composed of detailed objects and buildings in some excellent colour schemes.

You control a purple clad man who shuffles and jumps around the picturesque landscape in search of keys for buildings and objects to help him progress through the game. He can walk behind and in front of things, often disappearing completely so

it's very difficult to tell where he is and how to get him out of there. When he walks near the edges of the screen it scrolls to reveal more of the scenery.

There are various creatures both moving and static that drain his energy, although there is a point where he can replenish supplies. What is really wildly annoying is having to perform random searches of what is a reasonably large playing area just to find an object - never mind solve any of the game's puzzles.

THIRD OPINION

Forget the game, just wander around admiring the graphics for a while and then load up something else.

MN


You certainly can't argue with the graphics, they're excellent, and there may be a good arcade adventure waiting to get out. But wandering around searching fruitlessly for objects while, not being able to see your character half tjie time is not my idea of fun.

BW

FIRST DAY TARGET SCORE : Find an object
GREEN SCREEN VIEW : Can be very hard to see the edges of buildings, but lack of visibility crippled the game even in colour.

GOOD NEWS

  • Excellent detailed and colourful graphics.
  • If you can find things it might get interesting.

BAD NEWS

  • Can't see where you are or where you're going half the time.
  • Objects are hidden from view and moved around each new game.
  • A potentially good game has been spoilt.

QABBALAH
(c) AMSOFT , GEM SOFTWARE

Authors: Daren WHITE , John LINE for GEM Software.

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , 3D ISOMETRIC , PLATES-FORMES , TAPE
★ LiCENCE: COMMERCIALE
★ RERELEASE: AMSTRAD NOT FOR RESALE
★ COLLECTION: AMSOFT GOLD



★ AMSTRAD CPC ★ DOWNLOAD ★

Covers/Packages:
» Qabbalah    (Release  TAPE-AMSOFT  GOLD)    ENGLISH-FRENCHDATE: 2024-09-14
DL: 419
TYPE: image
SiZE: 537Ko
NOTE: Scan by Loic DANEELS ; w2161*h1481

» Qabbalah    (Release  TAPE-NOT  FOR  RESALE)    ENGLISHDATE: 2015-06-16
DL: 245
TYPE: image
SiZE: 43Ko
NOTE: Uploaded by CPCLOV ; w500*h486

Dumps disks:
» Qabbalah    (2014-01-18)    CNGSOFTDATE: 2014-02-14
DL: 348
TYPE: ZIP
SiZE: 16Ko
NOTE: Sound envelopes fix ; 4 Cyls
.HFE: Χ
 
» Qabbalah    (2014-07-08)    CNGSOFTDATE: 2014-07-13
DL: 361
TYPE: ZIP
SiZE: 16Ko
NOTE: Trainer +1: invulnerability ; sound envelopes fix ; 4 Cyls
.HFE: Χ
 
» Qabbalah    CHANY-NPSDATE: 2011-01-02
DL: 376
TYPE: ZIP
SiZE: 20Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Qabbalah    ENGLISHDATE: 2010-03-29
DL: 394
TYPE: ZIP
SiZE: 17Ko
NOTE: Dump by Johnny Farragut ;

Medias/Supports:
» Qabbalah    (Release  TAPE-AMSOFT  GOLD)    ENGLISHDATE: 2017-12-07
DL: 181
TYPE: image
SiZE: 422Ko
NOTE: Scan by Pinace ; w1205*h1547

» Qabbalah    (Release  TAPE-OCEAN-NOT  FOR  RESALE)    ENGLISHDATE: 2016-10-01
DL: 210
TYPE: image
SiZE: 26Ko
NOTE: Uploaded by hERMOL ; w809*h530

Notice d'utilisation:
» Qabbalah    (Release  TAPE-AMSOFT  GOLD)    ENGLISHDATE: 2017-12-09
DL: 267
TYPE: PDF
SiZE: 523Ko
NOTE: Scan by Pinace ; 2 pages/PDFlib v1.5

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.