★ AMSTRAD CPC ★ GAMESLIST ★ PROFESSIONAL SNOOKER SIMULATOR (c) MAGNIFICENT 7 ★ |
A100% | Amstrad Action | MICRONEWS |
You won't find Alex Higgins or Steve Davis popping up on this game but you will find plenty of very classy snooker action that may get you away from the TV and onto the computer. Although there have been snooker games before this one has plenty to recommend it if you're still looking for some green baize action. The table is shown from an overhead view with the reds at the right hand side of the screen and the "D" at the left. The display is done in four colours (mode 1 for those in the know) which means the colours have to be represented by a band-coding system. This just means you'll need to check carefully before playing a shot on a colour. The game has to be played by two players but there is also a practice mode on which you can learn the skills and cheat a little too. This allows you to move balls around at will, restore positions and set up a situation. If practice doesn't give you an idea of how good you can be then look at the demo mode where two extremely talented players knock the balls in at a frighten-ingly efficient pace. When you want to play a shot a cue will appear on the table that can be rotated through 360 degrees around the cue ball. Once it is facing in generally the right direction it can be finely adjusted with some very small angles that are essential for the accuracy involved in snooker. You aren't just left with your view from above, though, which would make angles and shots hard to judge.
A large cue ball in the top left comer of the screen will appear overplayed on the bail that you are currently aiming at. This allows you to determine where on the ball the cue ball will strike. This enlarged cue ball is also used to determine the spin orside put on it. A dot can be moved around it to show where the cue will hit the ball, at the base tor back spin and so on. When a shot is set up you have to decide on the force to use. Pressing the shoot button once will start the cue moving backwards and forwards while pressing it again will play the stroke. The gap in between the two presses determines the strength: if they're close togethera hard shot is played but a longer gap wiil result in a softer stroke. The movement of the bails around the table is very smooth and once you've got the hang of calculating the angles it becomes a simple matter to play the game. Real accuracy and large breaks are very tough to achieve, though, with the positional play being as difficult as Che real thing. All the rules are implemented - foul shots and being able to ask a player to replay a shot after a foul. There's also a nice replay function allowing you to see the last shot. Snooker fans really should have a look at this game because it is very well presented and easy to use, but presents a challenge akin to the real things As ever it isn't the best game for converting on to a computer but this is about the best that can be achieved. BW, AA |
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Page créée en 064 millisecondes et consultée 4734 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |