★ AMSTRAD CPC ★ GAMESLIST ★ PALITRON (c) THE EDGE ★

Computer & Video GamesASM
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I'm not feeling very human those days. Every time I load up a game I seem to be a robot, and frankly. I'm worried about what this will do to my mental health.
It is not the first time I've found myself stuck in a city entirely populated by lethals who always seem to move faster than I do, and it's not the first time I've been given a very silly job to do.
This time, somebody has carelessly left 16 very pretty. rainbow-coloured, rectangular crystals lying about in a variety of inaccessible situations, and I have to find and destroy them.
The method of destruction is surprisingly crude for this high-tech world: I drop things on them. I'm thinking of complaining to the Robot Union about job security, though. I've only got six lives, and I don't even get worker's compensation when I lose them, which is often.
Without help I'd never manage, but the new slant in this game is that help is at hand.

in the form of Infra-Class Beast Mark 3 Robots, which look like little red mushrooms. You don't stand a chance of finishing the game until you learn how to program these little critters, and send them into the parts that other robots cannot reach. But don't forget to carry a spare battery! It's a good idea to go into training mode and find out how to do this before you start the proper game.

The city is a wild and wonderful place, with electrified floors, great pits that 30 down seven levels, tleportation tiles, one-way doors and horrid little skittering yellow Things, some of the many rooms are so dangerous that I've been taking the easy way out: dropping a bomb to clear the place then hiding until it explodes.

Extremely accurate positioning before jumping is often critical, and on this game my joystick seemed far too sensitive. You've only got to breathe on it to move one centimetre too far.


Patitron requires a blend of strategy and joystick dexterity

In fact the game is tough going, and takes a long time to get into. It's a toss up whether you lose patience or gradually get involved, but once you do, you may well get hooked.
Experienced arcade adventurers will probably reach this stage, but beqinnners are likely to be put off.

Visually, as in most of the Edge's games, it's a rather complicated and cubic 3-D. In fact the design is reminiscent of Ocean's Bat Man though I wish it had Bat Man's save facility. Some of the rooms are so elaborately decorated that the robot you conrol tends to merge with the background; it can be difficult to tell exactly where you are.

The game requires a nice balance of thoughtfulness and dexterity from the player, but I have to say that the concept is a bit tired, even with the new elements of the programmable robots and the bombs.
All in all it's packed with action and variety, but next time, please, can I be a human?

PETER , Computer & Video Games - Issue #65 (1987)

PALITRON
(c) THE EDGE

Author: Charles Goodwin

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , AVENTURE GRAPHIQUE , 3D ISOMETRIC , FUTURISTIC , TAPE , DISK

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» PalitronDATE: 2010-04-06
DL: 114 fois
TYPE: image
SIZE: 94Ko
NOTE: w528*h768

» Palitron    GERMANDATE: 2017-01-19
DL: 48 fois
TYPE: image
SIZE: 424Ko
NOTE: Uploaded by hERMOL ; w991*h1403
 

Covers:
» Palitron    (Release  DISC)    GERMANDATE: 2016-09-07
DL: 124 fois
TYPE: image
SIZE: 248Ko
NOTE: w1300*h843

» Palitron    (Rerelease  TAPE-ERBE)    SPANISHDATE: 2018-03-06
DL: 31 fois
TYPE: image
SIZE: 227Ko
NOTE: Scan by Abraxas ; w1235*h1174

Dumps disks:
» Palitron    (2004-12-28)    CNGSOFTDATE: 2014-02-13
DL: 126 fois
TYPE: ZIP
SIZE: 92Ko
NOTE: 40 Cyls
.HFE: OUI
 
» Palitron    (2005-06-02)    CNGSOFTDATE: 2014-02-13
DL: 125 fois
TYPE: ZIP
SIZE: 92Ko
NOTE: 40 Cyls
.HFE: OUI
 
» Palitron    (2014-01-22)    CNGSOFTDATE: 2014-02-13
DL: 139 fois
TYPE: ZIP
SIZE: 32Ko
NOTE: 8 Cyls
.HFE: NON
 
» Palitron    TOMETJERRYDATE: 2013-08-30
DL: 73 fois
TYPE: ZIP
SIZE: 93Ko
NOTE: 40 Cyls
.HFE: OUI
 

Dumps cassettes (version commerciale):
» Palitron    (Release  ERBE)    ENGLISHDATE: 2010-03-29
DL: 100 fois
TYPE: ZIP
SIZE: 33Ko
NOTE: Dump by Pinace

» Palitron    ENGLISHDATE: 2010-03-29
DL: 124 fois
TYPE: ZIP
SIZE: 33Ko
NOTE: Dump by Pinace

Dumps disquettes (version commerciale):
» Palitron    (EDG  12  AMD)    ENGLISHDATE: 2016-06-26
DL: 30 fois
TYPE: ZIP
SIZE: 38Ko
NOTE: Dumped by DLFRSILVER for LOIC DANEELS ; 42 Cyls
.HFE: NON

» Palitron    (EDG  12  AMD)    ENGLISHDATE: 2016-06-26
DL: 20 fois
TYPE: ZIP
SIZE: 128Ko
NOTE: Dumped by DLFRSILVER for LOIC DANEELS ; 42 Cyls/CT-RAW
.HFE: NON
 

Medias/Supports:
» Palitron    (Release  DISC)    ENGLISHDATE: 2016-09-07
DL: 52 fois
TYPE: image
SIZE: 79Ko
NOTE: Scan by Loic Daneels ; w929*h586

» Palitron    (Release  TAPE)    ENGLISHDATE: 2017-12-08
DL: 70 fois
TYPE: image
SIZE: 215Ko
NOTE: Scan by Pinace ; w1205*h756

» Palitron    (Release  TAPE-ERBE)    SPANISHDATE: 2017-12-08
DL: 31 fois
TYPE: image
SIZE: 125Ko
NOTE: Scan by Pinace ; w1205*h1512

» Palitron    (Rerelease  TAPE-ERBE)    SPANISHDATE: 2017-12-19
DL: 12 fois
TYPE: image
SIZE: 77Ko
NOTE: Scan by Abraxas ; w1267*h807

Notices d'utilisation:
» Palitron    (Release  TAPE)    ENGLISHDATE: 2017-12-09
DL: 10 fois
TYPE: PDF
SIZE: 1742Ko
NOTE: Scan by Pinace ; 2 pages/PDFlib v1.5

» Palitron    (Rerelease  TAPE-ERBE)    SPANISHDATE: 2019-01-31
DL: 3 fois
TYPE: PDF
SIZE: 780Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

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L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.