| ★ AMSTRAD CPC ★ GAMESLIST ★ PALITRON (c) THE EDGE ★ |
Computer & Video Games![]() | Aktueller Software Markt![]() |
I'm not feeling very human those days. Every time I load up a game I seem to be a robot, and frankly. I'm worried about what this will do to my mental health. in the form of Infra-Class Beast Mark 3 Robots, which look like little red mushrooms. You don't stand a chance of finishing the game until you learn how to program these little critters, and send them into the parts that other robots cannot reach. But don't forget to carry a spare battery! It's a good idea to go into training mode and find out how to do this before you start the proper game. The city is a wild and wonderful place, with electrified floors, great pits that 30 down seven levels, tleportation tiles, one-way doors and horrid little skittering yellow Things, some of the many rooms are so dangerous that I've been taking the easy way out: dropping a bomb to clear the place then hiding until it explodes. Extremely accurate positioning before jumping is often critical, and on this game my joystick seemed far too sensitive. You've only got to breathe on it to move one centimetre too far.
In fact the game is tough going, and takes a long time to get into. It's a toss up whether you lose patience or gradually get involved, but once you do, you may well get hooked. Visually, as in most of the Edge's games, it's a rather complicated and cubic 3-D. In fact the design is reminiscent of Ocean's Bat Man though I wish it had Bat Man's save facility. Some of the rooms are so elaborately decorated that the robot you conrol tends to merge with the background; it can be difficult to tell exactly where you are. The game requires a nice balance of thoughtfulness and dexterity from the player, but I have to say that the concept is a bit tired, even with the new elements of the programmable robots and the bombs. PETER , Computer & Video Games - Issue #65 (1987) |
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