★ AMSTRAD CPC ★ GAMESLIST ★ PACMANIA (c) GRANDSLAM ★ |
A100% | Amstrad Sinclair Ocio | Amstrad Action | AMSTAR&CPC |
Way back when Carey was still a teenager (eh sonny what was that? -ed.) there was Pacman, an arcade game in which you controlled a ball with a happy smiling face (the ball, that is, not you) as it wandered around a maze eating pills and avoiding ghosts. In the corners were power pills that allowed you to chase the ghosts and get your revenge. As with all successful arcade games there were sequels. Pacmania is the latest. The major difference between Pacman and mania is perspective: the former is viewed from above and the latter is 3D. Gameplay is the same: you go around the maze, collect the pills and then go onto the next maze. To the right of the four way scrolling playing area is a score panel with your lives, score and a box to indicate special objects.
There are four mazes: Block Town, Pacman's Park, Sandbox Land and Jungly Steps. The first three are selectable as difficulty levels and the last one can only be got to after you've completed Sandbox Land twice - it doesn't matter which of the three difficulty levels you start on. Besides pills and power pills there are occasional bonus items such as fruits for extra points or more useful speed up pills which make you move much faster (prunes? baked beans?). One thing that you can do in this and can't in 2D Pacman is jump over ghosts. Colour is limited to two in the game itself, and while the graphics are simple, you'll have no problems working out what everything is. Vertical scrolling is fine, but the horizontal is jerky. Continuous tunes play on every maze and you also get the occasional sound effect. Pacman has been around since way before the CPC and just changing it to a 3D game isn't enough It's fun to play and should keep youngsters happy for a while, but you'll get bored before too long. First day target: Complete Pacman's Park GBH, AA |
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Page créée en 295 millisecondes et consultée 7612 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |