★ AMSTRAD CPC ★ GAMESLIST ★ OLYMPIAD '86 (c) ATLANTIS SOFTWARE ★

AMSTRAD ACTION
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Here's yet another multi-event sports game, but one that doesn't involve any; waggling or keyboard-bashing. It features five sports: weightlifting, canoeing, 100 metres, skeet-shoonng and discus. I don't think most armchair athletes are going to find much here to interest them.

Weightlifting is the first event. You have to lift gradually heavier weights to reach a qualifying level. The lifter i3 poorly drawn and animated. You: method of making lifts is ever, worse: a pointer spins around a circle at the bottom of the screen, and when it's pointing straight up you have to press Fire to stop it. Get it nght and it's a good lift, miss it and you lose one of your three lives As the weights get heavier thé pointer spins faster

The second event, canoeing, has better graphics but familiar very simple game-play. Your canoe (a kayak, actually) appears in the middle of the screen, viewed from above, and the occupant paddles with just two frames of animation. Rocks appear at the bottom of the screen and move up it . You have to move left and right to avoid their. If you hit a rock a life is lost, otherwise you have to complete a certain distance down the course.

The 100 metres is next. Here the animation is better but the gameplay just as bad. The run stays -m one spot on the screen while the crowd jerks by behind him. To make him run faster you have to press Fire in conjunction with a spuming pointer, as in even! one, but this time you have to keep repeating it to keep the speed up and make the qualifying tune.

The fourth event is skeet-shooting, although by this time you'll probably want to do a bit of author-shooting. A cui'soi and two trees appear on screen and from the bottom of the screen a grey brick will spin up. You have to put the cursor over it and press Fire to destroy it before it flies off screen. A set number of skeets have to be shot, but hitting more gets you more points.


Wouldn't you like a body like this?

The final event (heavy sigh of relief) is the discus. You first have to set the power of the throw with the familiar spinning pointer and then the angle by stopping a number tliat gradually increases. This time a white spinning bnck moves across screen and you hope it passes the qualifying distance.

Then it's back to; the first event. Go through it all again with the qualifying getting tougher until you lose all three lives.

The graphics are dismal, the sound is hopeless, the gameplay is horribly simple and even at £3 it's a waste of money. The fact that it's budget software is no longer an ex cuse for bad product like this.

BW, AMSTRAD ACTION n°14

OLYMPIAD '86
(c) ATLANTIS SOFTWARE

AUTHOR: BARRY JONES

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , SPORT , MISC EVENTS , TAPE

★ AMSTRAD CPC ★ DOWNLOAD ★

Cover:
» Olympiad  86    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 78 fois
TYPE: image
SIZE: 357Ko
NOTE: w1960*h1171

Dump disk:
» Olympiad    ENGLISH    TOMETJERRYDATE: 2013-08-30
DL: 47 fois
TYPE: ZIP
SIZE: 53Ko
NOTE: 40 Cyls
.HFE: OUI
 

Dump cassette (version commerciale):
» Olympiad  86    ENGLISHDATE: 2010-03-29
DL: 89 fois
TYPE: ZIP
SIZE: 18Ko
NOTE: Dump by Pinace

Media/Support:
» Olympiad  86    (Release  TAPE)    ENGLISHDATE: 2017-12-08
DL: 14 fois
TYPE: image
SIZE: 80Ko
NOTE: Scan by Pinace ; w1205*h744

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.