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Oink launched a weird and wonderful bunch of anti-heroes on the comic buying public last year.

Most of them were pigs with names like Psycho Gran, Super Ham, and Lashie the Wonder Pig. Porkers are everywhere in the comic but there are also some humanoids occupying the panels. Stars they are, too, like Tom Thug, Rubbish Man, Harry the Head and, Horace (Ugly Face) Watkins, and Pete and His Pimple.

The titles alone will bring a smile to your face. Buy the comic and you are guaranteed a good few belly laughs.

CRL took the incredibly brave step of attempting to turn three of Oink's favourite stars into a computer game. In terms of recreating the feel and fun of Oink! on screen this attempt has to be judged a failure.

You can't criticise the programmers too much for this. It is, after all, tough enough to convert one comic strip effectively — so to try and do a whole comic with several different strips verges on the impossible. I can't think that CRL spent too much time chewing over this thorny problem however.

My guess is that the solution came to them in a flash — something along the lines of 'lets just rip off three well known arcade ideas and call it Oink!

In fairness, there is a little bit more too it than this. You get to colour in ten blank pages of a cartoon strip. Just colours though — no funnies.

The sub games—where you earn the points to colour in the squares are an Arkanoid type games, a Zaxxon type game, and a scrolling shoot 'em up along the lines of Paradroid. I'll deal with them separately.

Arkanoink: This was my favourite of the three games. The 'Breakout' revival was too short lived in my opinion after the launch of Ocean's Arkanoid and Gremlin's Krackout. Arkanoink offers twelve incredibly tough screens of brick wall computer squash. Your ship is armed with gun fire from the out-set — so you don't need to grab capsules like in Arkanoid. The nasties look fantastic — like tropical fish. There are also question marks to be gunned down — you find these in all three games. They increase your energy level.

Your bat is very near to the bricks on most screens of Arkanoink which makes life very difficult. Bat control is slow—meaning that returning certain balls is virtually impossible without a large degree of luck.

All in all a useful rip off. Difficult and addictive. Arknoink is supposed to be based on Pete and His Pimple. The connection defies me.

Zaxoink: can make the strongest claim to resemble a character in Oink. At least the character does look like Rubbishman with his cape flapping in the breeze as he flies above and below the obstacles on a futuristic landscape.

Six zones to crack to earn the bonus panels. Rubbishman can only move up, down and forward—so careful flight is imperitive. Occasionally he has to blast his way through the bricks and also shoot the question marks to earn extra energy. Flying underneath certain obstacles is a tricky manoeuvre. You have to make sure Rubbishman's altitude is correct by looking at his shadow on the ground. There is an impressive 'whoooshing' noise as he rises and descends and the explosions of crumbling bricks is nice and loud. Zaxoink is then, highly addictive. A fairly tough challenge of fly, manoeuvre, and blast.

Paradroink: Is based on Oink's favourite bully—the 'orrible, the objectionable, the nasty, the one and only—Tom Thug. Shame the game looks nothing like him. The objective is to move Tom's 'Thugmobile' around the scrolling screen destroying the bonus blocks. There are two types of nasties — the 'zombies' that can be destroyed for once and for all and the 'homing drones' which are much tougher. These can only be temporarily stunned. To make things even more difficult the Thugmobile cannot shoot and move at the same time — which means that the route you take has to be thought out very carefully.

It would be wise to map as you go so that you can remember where you have been. As Tom travels he has to destroy the blocks that cover the exits to other screens. To obtain his converted bonus panels he must destroy the bonus blocks.

Paradroink is slow and laborious.

A real chore to play. The main game — the business of assembling a comic strip with the bonus panels you have earned in the three sub games is incredibly tedious. The method of transferring the bonuses to the appropriate screens is over complicated and should have been carried out automatically.

The main game could have been tremendously improved if it actually gave you a real cartoon strip especially written for the game — something like Rubbishman, Tom Thug, and Pete's Pimple run riot inside a 64 for example. All you get are the coloured panels—that are coded with certain jokes. In my view this makes playing the sub games hardly worth the effort.

Fortunately the three sub games are good enough in their own right to make the whole package worth the dosh. Three enjoyable games on one load is what you get in Oink. If you want jokes too, buy the comic.

Eugene Lacey


Design: Jon WILLIAMS
Conversion: Mind's Eye
Program: Jim GARDNER
Producer: Clem CHAMBERS


  • Basé sur la bande dessinée culte pour enfants la plus vendue d'IPC. Oink! est né presque par accident, après une rencontre fortuite dans une bibliothèque. La majeure partie du travail est réalisée par Tony Husband, Mark Rodgers et Patrick Gallagher.
  • 3 mini jeux : Pete Pimple , Rubbish Man , Tom Thug
  • Jamais sortie sous le label CRL ? Directement en budget chez 'Alternative Software'.
  • CRL : The power of Zen

★ YEAR: 1987


» OinkDATE: 2012-06-17
DL: 299
TYPE: image
SiZE: 274Ko
NOTE: w970*h1364

» Oink    (Release  TAPE-ALTERNATIVE)    ENGLISHDATE: 2023-02-21
DL: 42
TYPE: image
SiZE: 487Ko
NOTE: Scan by Loic DANEELS ; w1674*h1184

Dumps disks:
» Oink    (1990-09-04)    ENGLISH    TOMETJERRY-GPADATE: 2023-02-21
DL: 96
SiZE: 45Ko
NOTE: Uploaded by CPCLOV ; Need 128k T&J Crack :( ; 40 Cyls
» Oink    (199x-xx-xx)    ENGLISH    CHANY-NPSDATE: 2018-05-19
DL: 284
SiZE: 64Ko
NOTE: Dump/upload by McSpe ; Need 128k (Chany Crack) ; Trainer +1 notice fichier 'OINK.CH4' ; 42 Cyls

Dumps cassettes (version commerciale):
» Oink    (Release  ALTERNATIVE)    ENGLISHDATE: 2021-05-14
DL: 191
SiZE: 36Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ; Spectrum loader algorithm variant 2;/CSW2CDT-20191102
.LOG: √

» Oink    ENGLISHDATE: 2010-03-29
DL: 339
SiZE: 35Ko

» Oink    (Release  TAPE-ALTERNATIVE)    ENGLISHDATE: 2016-09-07
DL: 138
TYPE: image
SiZE: 26Ko
NOTE: Scan by Loic Daneels ; w600*h733

Notice d'utilisation:
DL: 76
SiZE: 1402Ko
NOTE: Uploaded by CPCLOV ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.