★ AMSTRAD CPC ★ GAMESLIST ★ N.O.M.A.D (c) OCEAN ★

HebdogicielAmstrad ActionTILT
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Nothing to do with roaming desert peoples, but a Nemesis Organisation Mobile Attack Droid that is on a mission to destroy one Cyrus T Gross in the heart of his heavily fortified city. To do that it has to battle past many different levels and types of defence that will make life extremely tough for even the best players.

The city is composed of many screens, nearly all of which have some sort of deadly obstacle in them. They are Dick screens mostly connected by corridors giving you only one possible exit to continue your search. At some points you will have a choice though so that exploration will be needed to find the easiest and quickest route.

The Nomad itself is difficult to control at first as it has some awkward movement characteristics. It can be moved forward or reversed but rotates left and right to point in the desired direction. This makes rapid turning difficult to achieve. The other thing to be mastered is the inertia which afflicts the machine and will need practice to control so that you don't end up charging into things.

The other thing that will restrict Nomad's movement but not kill him are the gateways that crop up. These are opened and closed by switches that Nomad can activate. Unfortunately these aren't on the same screen so that trial and error is needed to find the correct position for a switch to allow you to move on.

The first obstacle you encounter in Gross's armoury is a circular unit which randomly spits out fire in any direction. Like all the other defences this can be blasted away with Nomad's twin lasers leaving a nasty explosion mark on the screen. The next weapon is the one most commonly encountered in the early stages, a cannon.

Cannons are set into the wall and blast out shells at regular intervals that travel in a straight line. Both cannon and shells can be destroyed but one touch from a shell will end a Nomad life. Later obstacles get even more deadly and won't wait for you to come to them. There are bouncing, smiling faces that happily blow you up and square blocks that fire homing missiles which rapidly zoom towards you.

Another feature that will cause problems are the magnetrons, are strong magnets set in the walls which attract the Nomad in a particular direction. This acts like gravity so that the Nomad will fall down a screen, often into plenty of trouble that is consequently extremely hard to deal with.

The graphics are very colourful but chunky too so that Nomad has trouble getting round some corners. Once you've got a hang of the control the gameplay can be quite addictive as you try to battle through to new screens. It's basically a simple game that will take some mastering.

BW , AA

N.O.M.A.D [Nomad]
(c) OCEAN

Program: Roy GIBSON
Design: Ian WEATHERBURN , Simon BUTLER
Graphics: Simon BUTLER
Music: Fred GRAY
Producer: D. C. WARD
Cover Art: Bob WAKELIN

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , AVENTURE GRAPHIQUE , ARCADE , FUTURISTIC , TAPE
★ LiCENCE: COMMERCIALE

★ PROTECTION: SPEEDLOCK-DISK (DISK)
★ RERELEASES: ERBE SOFTWARE (SPAIN) , AMSTRAD NOT FOR RESALE


Cliquez sur l'image pour voir les différents packages (2). 



★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» ERBE  Software-Los  Primeros  Exitos  del  86-NOMAD-MIKIE-Cosmic  WartoadDATE: 2004-05-02
DL: 540
TYPE: image
SiZE: 460Ko
NOTE: w1600*h1101

» NOMADDATE: 2011-07-31
DL: 276
TYPE: image
SiZE: 252Ko
NOTE: w931*h1346

» Ocean  Software-NOMAD-Knight  Rider-Rambo  First  Blood  Part  2DATE: 2010-06-02
DL: 828
TYPE: image
SiZE: 326Ko
NOTE: w1194*h833

Covers/Packages:
» N.O.M.A.D    (Release  TAPE)    ENGLISHDATE: 2019-12-13
DL: 310
TYPE: image
SiZE: 501Ko
NOTE: Scan by Loic DANEELS ; w2196*h1195

» N.O.M.A.D    (Rerelease  TAPE-AMSTRAD-NOTFORRESALE)    ENGLISHDATE: 2023-03-13
DL: 70
TYPE: image
SiZE: 372Ko
NOTE: Uploaded by manuelv ; w1221*h1192

Dumps disks:
» N.O.M.A.D    (2014-01-13)    CNGSOFTDATE: 2014-02-14
DL: 492
TYPE: ZIP
SiZE: 28Ko
NOTE: Trainer +1: infinite lives ; Title and in-game palette fix ; 7 tracks
.DSK: √
 
» N.O.M.A.D    NICHDATE: 2014-02-16
DL: 447
TYPE: ZIP
SiZE: 29Ko
NOTE: 40 tracks/Extended DSK
.DSK: √
 
» N.O.M.A.D    TOMETJERRYDATE: 2010-12-10
DL: 375
TYPE: ZIP
SiZE: 33Ko
NOTE: 40 tracks
.DSK: √
 

Dump cassette (version commerciale):
» N.O.M.A.D    ENGLISHDATE: 2008-05-26
DL: 471
TYPE: ZIP
SiZE: 31Ko
NOTE: Dump by Johnny Farragut ;
.DSK: Χ
.CDT: 1

Medias/Supports:
» N.O.M.A.D    (Release  TAPE)    ENGLISHDATE: 2015-11-09
DL: 217
TYPE: image
SiZE: 42Ko
NOTE: Scan by Loic Daneels ; w598*h691

» N.O.M.A.D    (Release  TAPE-AMSTRAD-Not  For  Resale)    ENGLISHDATE: 2017-12-07
DL: 19
TYPE: image
SiZE: 69Ko
NOTE: w1205*h756

» N.O.M.A.D    (Rerelease  TAPE-AMSTRAD-NOTFORRESALE)    ENGLISHDATE: 2017-12-08
DL: 136
TYPE: image
SiZE: 69Ko
NOTE: Scan by Pinace ; w1205*h756

Notices d'utilisation:
» N.O.M.A.D    (Release  TAPE)    ENGLISHDATE: 2025-02-12
DL: 413
TYPE: PDF
SiZE: 1251Ko
NOTE: Scan by Loic DANEELS ; 2 pages/PDFlib v1.6

» N.O.M.A.D    (Release  TAPE-Advertisement)    ENGLISHDATE: 2025-02-12
DL: 401
TYPE: PDF
SiZE: 480Ko
NOTE: Scan by Loic DANEELS ; 3 pages/PDFlib v1.6

» N.O.M.A.D    (Rerelease  TAPE-AMSTRAD-NOTFORRESALE)    ENGLISHDATE: 2023-03-13
DL: 188
TYPE: PDF
SiZE: 612Ko
NOTE: Uploaded by manuelv ; 1 page/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.