★ AMSTRAD CPC ★ GAMESLIST ★ NINJA MASSACRE (c) CODEMASTERS ★

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Ninja Massacre is billed as a sort of oriental combat game. It's not a tiresome beat-em-up however, being more like Gauntlet than anything. One or two ninjas can join in the onslaught.

The game is huge. There are fifty levels, each several times the size of the on-screen area. There's plenty of variety, too. Some screens contain puzzles, some are mazes, and some consist of nothing more than mad, murderous mayhem!

The sprites are tiny, but there can be literally hundreds of them on-screen at once. The little chaps can move very quickly indeed at times. As they reach the edge of the screen, it scrolls, revealing more of the playing area. The maps are made from walls, doors and a variety of other features. On each level you have to
find a stairway down to the next level. Sometimes it's quite straightforward to find this exit, but it can be more profitable to explore more of the level in the hunt for food to top up your rapidly-decreasing life counter.

As well as grub, there are many other collectables scattered around the levels. Treasure chests give you extra points. Keys allow you to unlock doors. Scrolls allow you to use a magic spell that obliterates all monsters and generators on screen when used. Other icons affect the way your bullets work, make the monsters run away, or give you invulnerability for a short while.

With a single player it's quite a challenge, but the fun really starts with two players. Here you can work either as a team, or against each other. You need to co-operate in some instances - the screen will only scroll so far, as it has to accommodate both players.

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NINJA MASSACRE
(c) CODEMASTERS

Developer: TAG Computer Games
Program: Adam WARING
Graphics: Neil ADAMSON
Music/FX: David WHITTAKER
Project Leader: Tim Miller
Production: Mike Clark & Stew REGAN
Design and lllustration: Nigel FLETCHER

★ YEAR: 1989
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE , GAUNTLET CLONE , TAPE
★ LiCENCE: COMMERCIALE
★ RERELEASE: SERMA SOFTWARE (SPAIN)



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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.