★ AMSTRAD CPC ★ GAMESLIST ★ NINJA (c) MASTERTRONIC ★

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Ninja is another martial-arts game (surprise, surprise). This one, however, strays from the normal path of righteousness by adding a princess to be saved! You must save “Princess Di-Di”, the pearl of the Orient, who was taken prisoner by the evil Master of the Palace of Pearls.

You start off at the bottom level with a few opponents to fight - never more than one at a time. You can pick up deathstars (shuriken) to throw at your opponents. Four or five chucks of these will render your opponent dead. He falls into a glob of greasy mucus. As well as deathstars, you are equipped with a “slashing” Samurai sword.

The movements available are jumping, punching, kicking and hitting. You need not kill all the enemy on each level to progress to the next. Simply find the room with a hole in the roof and jump when directly beneath it.

SECOND OPINION

At first sight this seems a very playable game. But that's deceptive because the action is too difficult and repetitive. With a little more tweaking this could have been a good game - but as it is, I don't care for it. Doubtless it will sell well but I suspect there will be some disappointed people.

BW

Opponents get meaner as you get higher. Each progressive level adds an opponent to each fight.

Along the way, as if killing a few hundred ninja warriors weren't enough, you must pick up idols which Princess Di-Di has dropped to test your worth. What's with this woman? Does she want to be rescued or not?

Well, all right, for the price, it's not bad, but I'm fed up making allowances for budget games and really don't care for it. The graphics are very plain, and the sound lacks volume and realism. The game is difficult, perhaps too difficult. You know those ninja films where every character's mouth moves for about a second either side of the speech? Well, this game emulates that very well: you press the keys, and a second later your bloke moves. Ah well, it is only £3.

  • FIRST-DAY TARGET SCORE : Look at level four.
  • GREEN SCREEN VIEW : Good choice of colours.

The Verdict

GRAPHICS : 52%

  • Characters are well depicted.
  • Boring use of colour.

SONICS : 31%

  • Thwack, splat.

GRAB FACTOR : 62%

  • Fighting and exploring at first interesting.
  • Quickly gets repetitive.

STAYING POWER : 51%

  • Completing the whole game is very difficult.
  • Getting far at all is too difficult.

AA RATING : 64%

  • Not many budget martial-arts games around.

CB, AA

NINJA
(c) MASTERTRONIC

Developer: Icon Design
Program: Brian BEUKEN
Graphics: Jim WILSON
Design: Steve COLEMAN / Sculptured Software

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 3 , ARCADE , BEAT-EM-UP , SPORT , FIGHTING , KUNG FU , MARTIAL ARTS , TAPE
★ LiCENCE: COMMERCIALE
★ COLLECTIONS: ENTERTAINMENT USA , MASTERTRONIC ADDED DIMENSION

 



★ AMSTRAD CPC ★ DOWNLOAD ★

Cover/Package:
» Ninja    (Release  TAPE)    ENGLISHDATE: 2019-01-14
DL: 268
TYPE: image
SiZE: 944Ko
NOTE: Uploaded by CPCLOV ; w2228*h1576

Dumps disks:
» Ninja    ACEDATE: 2014-02-07
DL: 313
TYPE: ZIP
SiZE: 26Ko
NOTE: 40 tracks
.HFE: Χ
.DSK: √

» Ninja    NICHDATE: 2014-02-07
DL: 361
TYPE: ZIP
SiZE: 22Ko
NOTE: This crack fixes a bug that crashes the game after the player has completed the game if more than 64K of memory is available. ; Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Ninja    ENGLISHDATE: 2014-02-07
DL: 396
TYPE: ZIP
SiZE: 28Ko
NOTE:

Medias/Supports:
» Ninja    (Release  TAPE-BLACK-ENTERTAINMENT  USA)    ENGLISHDATE: 2016-11-03
DL: 147
TYPE: image
SiZE: 46Ko
NOTE: Uploaded by hERMOL ; w737*h480

» Ninja    (Release  TAPE-ENTERTAINMENT  USA)    ENGLISHDATE: 2017-12-07
DL: 162
TYPE: image
SiZE: 110Ko
NOTE: Scan by Pinace ; w1205*h756

Notice d'utilisation:
» Ninja    (Release  TAPE)    ENGLISHDATE: 2019-01-13
DL: 348
TYPE: PDF
SiZE: 914Ko
NOTE: Uploaded by CPCLOV ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.