|★ AMSTRAD CPC ★ GAMESLIST ★ NIGHTBREED (c) OCEAN ★|
Midian... a place where even monsters can find forgiveness. A place where grotesque creatures, shunned by humanity, have fled to find some kind of refuge. Some are evil, some are simply misunderstood, but all of these vile creatures have one thing in common -they realise that true evil exists only in human souls, and that monsters, like animals, are innocent of their crimes by their very nature...
And so in this game, based upon the book and film by Clive Barker, the enemies are the "good" guys. Soldiers from the Canadian (for that is where the film is set) equivalent of the National Guard seek to hunt down a man named Aaron Boone (the hero), and make him pay for a series of murders they believe he committed. Boone is in fact innocent, but his psychiatrist, Decker, has hypnotised Boone, and made him believe that he is guilty. Torn with anguish, he makes his way to Midian, where the unfortunate dude gets bitten by a sort of vampire thing. From bad to worse, as they say. Boone does not snuff it, but instead comes back in the form of a beast thing called Cabal (after a meeting with a naked demi-god called Baphomet), and decides to wreak vengeance on Decker.
The game takes the form of a sort of collect-em-up, with Boone wandering from screen to screen, punching and kicking his way through the opposing hordes of enemy soldiers. Monsters do make an appearance but, true to the spirit of the film, these are best avoided rather than tangled with.
The baddies are a varied bunch, carrying flame-throwers, machine guns and the like, and can make life very difficult for a poor little monster, and you will soon find that the attraction of a beat-em-up seems to gain something when the enemy are armed to the teeth. Rip their faces off and watch the suckers bleed. Ha, ha, haaaarr! (Get this man a doctor - ed) It's all very well running around killing everything that moves, but there is a point to this game, and don't forget it! Collect the keys'to Baphomet's domain, reach the big oily critter himself, and gain the power of Cabal. Once transformed you become rock hard and dangerous to know.
Transformation is essential if you are to beat your arch-enemy Decker, who you will meet in the final showdown at the end of the game. Decker is a nasty piece of work, and is more than capable of taking off your head with a well-aimed swipe of his chopper, and so more than a little caution is required. The graphics are very well done, colourful and very atmospheric, really adding to the gameplay. Sound is reasonably good, with a creepy opening theme, and spooky sound effects throughout.
The gameplay, however, is not quite what it should be. What there is is really very good, but for this type of exploration-based arcade adventure, the average punter requires more than a little variation, and this game is very "samey" all the way through to the end.
On the plus side, it does play smoothly, and progress is simple, and easy to make. The game follows the plot of the film reasonably accurately. All in all a reasonable game, and a must for fans of the movie.
Frank O'Connor, AA
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
CPCrulez[Content Management System] v8.7-desktop
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.