★ AMSTRAD CPC ★ GAMESLIST ★ NEWMARKET (c) COMPUTING WITH THE AMSTRAD ★

Computing With The Amstrad
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IN this adaptation of the popular family card game _you play against three opponents controlled by the CPC. The rules are simple. Four picture cards from a separate pack are placed face up on the table. Each player starts with a balance of £100 and puts £5 in the kitty. A further £5 is then bet on one of the four picture cards.

The computer selects a player to deal first, and following each game the dealer is changed. You are always player one, and some players have one card less than others, though this is not an advantage.

The cards are dealt five ways - four players plus a dummy hand. The dealer has first choice of buying the dummy hand for a fee of £5, which is paid into the kitty. If he decides not to, the others are offered the opportunity.

Play now commences in a clockwise direction, with the first player playing his lowest red card. Any player who has the next card in the same suit must follow by playing that on top of the one before.

If nobody can follow on, the last person to play must change the colour of the suit, and place his lowest card of that colour on the table. Play then continues in this suit. Events progress in this way until one player has used up all his cards. He wins the game and takes the kitty.

If during play, somebody puts down one of the four picture cards he takes any money on that card. If - as happens from time to time - nobody can follow on because they have no red or black, the game is over, and any cash in the kitty and on the pictures stays there for the next game. When you start the game you will be asked to select a time limit between 15 and 120 minutes. The winner will be the player with the largest bank balance at the end of that period.

Usually if you are able to go at all there is only one card in your hand which can be played. A blob will be printed under the correct one and you press the spacebar to play it.

However, when changing suit you may find there is more than one possibility. For instance you might be changing to blacks and have both the ace of spades and the ace of clubs. Here you will see two blobs, and you must use the left and right arrow keys to select the card to play.

CWTA

NEWMARKET
(c) COMPUTING WITH THE AMSTRAD

AUTHOR: STEVE BISSELL

★ YEAR: 1988
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , card game , BASIC

★ AMSTRAD CPC ★ DOWNLOAD ★

Type-in/Listing:
» Newmarket    ENGLISHDATE: 2013-08-30
DL: 45 fois
TYPE: ZIP
SIZE: 28Ko
NOTE: 40 Cyls
.HFE: OUI

QUE DIT LA LOI FRANÇAISE:

L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.