★ AMSTRAD CPC ★ GAMESLIST ★ MUTANT FORTRESS (c) PLAYERS ★

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If you think it's bad enough that atomic war has done away with the earth as we know it, along with most of your trucking chums, and filled it with such socially acceptable guys as lizard men and ‘muties' instead (not to mention a fair smattering of pretty malicious looking seagulls), think again.

Imagine the scenario: there you are, minding your own business over a burger at Greasy Tex's post-apocolyptic truckers' paradise, when these nasty chappies have the gall to hijack your most treasured possession -your beloved armour plated eighteen wheeler.

Now, you ask any ‘king of the road' how he would feel in a situation like this, even without the added inclemencies of a recent xxx nuclear war, and I think you will be able to understand all round hard guy Brad being a little hacked off by it all.

So, high in expectation, with a Yorkie in my pocket and a pistol on my hip, I gulped down my burger and prepared to battle my way through this latest budget epic from Players in a desperate bid to rescue my chrome damsel from the mutant fortress.

Unfortunately, I have to admit that after spending some time despatching with pan-faced zombies, catching my leg in man-traps and wading waist deep in quagmires my expectations had sunk somewhat, leaving me with indigestion and a profound feeling that I shouldn't have hurried that burger.

My overall impression of the release is: great idea, shame about the game. Those well-worn combat tactics 'dodge, weave, shoot . . . jump, weave, shoot' will see you nicely through the earlier stages but before long forward progress becomes painfully slow.

Picking up extra ammunition and strength where and when you can will eventually lead you to an end-of-level guardian who is slightly meaner than his cronies and well worth saving a few bullets for.

Having plodded through the forest and wasteland stages to level three, you get the added attraction of being fired at yourself before finally meeting the infamous head mutie, Quinton Smythe:

The information display at the bottom of the screen keeps you well up to date with your weaponry and physical status, which is depleted on contact with the muties, but it is also one of the most colourful bits.

Although the graphics in the play arena are clear and well-defined, the monotone shades of yellow and green at the earlier stages are not particularly impressive.

All in all, rather than shooting a path through to the mutant fortress, hard guy trucker Brad's time would probably have been better spent putting a call through to his post-apoco-lyptic insurance brokers and leafing through Auto Mart for a new rig.


Chris Knight , ACU

MUTANT FORTRESS
(c) PLAYERS

Developer: Bizzare Computer Productions
Program: Simon HOBBS
Graphics: Martin SEVERN (Jabba)
Music: Andy SEVERN / Sonic Graffiti
Design: Simon DANIELS

★ NOTE: The 128K version contains music and additional graphics.
BUG: Clavier sur CPC+ avec les versions originale du jeu.

★ YEAR: 1989
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE , PLATES-FORMES , SHOOT-EM-UP , ZX , MILITARY , TAPE , 64&128K
★ LiCENCE: COMMERCIALE

★ PROTECTION: CASSYS (TAPE)


Cliquez sur l'image pour voir les différents packages (2). 



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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.