This is a strategic game which will test the brain power of even the most experienced masterminds. The challenge is to guess a secret number between 0 and 1000 by working your way through a maze of numbers and symbols without being gobbled by the minotaur. Your score is the sum of the digits that you step on — so the lower scores are better. When you reach the exit at the right end of the maze, you get a chance to guess the secret number. The non-numeric symbols have different effects when stepped on: ‘X' — supplies a clue '?' — has random value '*' — Randomly alters your score To move: ‘P' moves up, moves down, ':' ‘O' moves left, '(@)' moves right, '0' moves up and left, ‘minus' moves up and right, ‘L' moves down and left, moves down and right, and 'T' is pressed when you are trapped and it is impossible to move. PROGRAMMING SUGGESTIONS Minotaur Mastermind could be made into a very complex game by adding more clues (lines 1190 — 1490) and by adding more symbols. Amstrad Games Book |