Amstrad Computer User
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Another puzzle game trying to follow up the success of Tetris.

In the mists of time, mathematicians were composing puzzles for people to solve. Today you can walk into a games or toy shop and buy a puzzle, such as the infamous Chinese puzzles where you have to separate two shaped pieces of sprung metal.

Rubic has had thousands of people scratching their heads with his infernal cube and fiendishly clever Rubic's Magic, not to mention the cleverly-designed and difficult clock.

Many people love solving puzzles set by others. They can sit there fiddling, never stopping. For innocent onlookers, train spotting would seem more appealing. Until recently, puzzles have been restricted to physical objects or have been written on paper. Computer puzzle games are, perhaps, more varied and interesting. One of the most publicised puzzle games is Tetris. This game from the U.S.S.R. involves fitting shaped objects in a line before they fill the screen area.

Today, puzzle games have not become any more sophisticated but they are varied. Take, for instance, Mind Trap, a game which is not so much exciting as interesting. Mind Trap is a problem-solving game with a difference. A series of dice are displayed in a particular shape. Only one side of the dice is shown and the whole shape consists of dice with different numbers shown.

The object is to manipulate the dice so that each column on the shape consists of the same number. The columns must also be in number order from left to right, which makes the game doubly difficult.

The dice are manipulated by rotating a set of four. In the first few levels of the game the cursor can be moved round any set of four but by level six the cursor is restricted to certain areas and completion in the time limit is almost impossible.

In the beginning, players will think that Mind Trap is a doddle but when past the first few levels things begin to become more difficult. As the time counts down you are no nearer to completing it than 30 seconds ago and you have only a short time left..

Mind Trap will keep the most ardent puzzle solver bemused for hours. Each time you play the puzzles are slightly different. The shapes stay the same but the positions of the dice change, thus providing a different puzzle each time you play.

Andrew Banner , ACU #8910


Developper: ACTIVMAGIC
Program: Predrag Bečirić , Dragan Selaković
Design: Predrag Bečirić , Aleksandar Petrović
Music: Vojislav Mihajlović, Sanja & Sloba

★ YEAR: 1989

Cliquez sur l'image pour voir les différents packages (2). 


DL: 200
TYPE: image
SiZE: 445Ko
NOTE: Uploaded by CPCLOV ; w1632*h1189

Dump disk:
» Mindtrap    ENGLISHDATE: 2014-01-24
DL: 241
SiZE: 14Ko
NOTE: 40 Cyls

Dumps cassettes (version commerciale):
» Mindtrap    (Rerelease  EDOS)    ENGLISHDATE: 2020-05-17
DL: 184
SiZE: 13Ko
NOTE: Dumped by Johnny Farragut

» Mindtrap    ENGLISHDATE: 2020-05-17
DL: 242
SiZE: 13Ko
NOTE: Dumped by Johnny Farragut ; CSW2CDT-20191102

» Mindtrap    (Release  TAPE)    ENGLISHDATE: 2022-12-11
DL: 129
TYPE: image
SiZE: 131Ko
NOTE: Upload/scan by Nicholas CAMPBELL ; w1210*h1568

Notices d'utilisation:
DL: 232
SiZE: 1294Ko
NOTE: Uploaded by CPCLOV ; 2 pages/PDFlib v1.6

» Mindtrap    ENGLISHDATE: 2014-01-25
DL: 199
TYPE: text
SiZE: 5Ko
NOTE: Retyped by hERMOL

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.