| ★ AMSTRAD CPC ★ GAMESLIST ★ MAZE MANIA (c) HEWSON ★ |
| A100% | AMSTAR&CPC | AMSTRAD ACTION ![]() |
What a predicament! Flippo's stuck in a maze high up in the outer reaches of space. He's not allowed out until he changes all the floor tiles from one colour to another. To do this, not surprisingly perhaps, he has to flip them all over. Easier said than done. To hinder his quest, energy-zapping aliens patrol the maze. Whacking great holes too are numérous, one wrong step sending poor Flippo tumbling into the void.
Maze Mania is reminiscent of Skweek. The colour changing concept is the same as.to a certain extent, is the gameplay. The monsters move around slowly at first, but speed up in the later levels. A bonus collectable moves around the each level, grabbing it gives you a suprise goodie. The game gives you have a birds eye view of Flippo's rather large head, as the screen moves around him. The scrolling is smooth and flicker free. And as Flippo walks along his massive feet stride away beneath him. Very nicely animated. In fact all the sprites are well animated but... The game suffers graphically. The background graphics aie nothing special, but acceptable. The tiles are about what you'd expect, and flip nicely. What really lets the game down are the sprites. The characters consist of white outlines, with whatever is beneath them showing though. Fine if you've got a Spectrum, but not so good on the CPC. Sound is limited to the flipping of tiles and a few other spot effects. Although sparse, it doesn't detract seriously from the game, and at least it isn't annoying. Maze Mania is too easy if anything. The monsters can be easily avoided by jumping over them. Collision with a beastie isn't fatal, but drains your life force. Fortunately you have enough to last quite a few close scrapes. Mis-time a jump over a hole though, and it's curtains. All in all then, it has bad graphics, limited sound and is too easy. Still, it's not a bad game, and despite the criticisms has an undefined quality that keeps you coming back for more. FIRST DAY TARGET SCORE: 25,000 points AW, AA |
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Page créée en 242 millisecondes et consultée 4973 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |