| ★ AMSTRAD CPC ★ GAMESLIST ★ MARTIANOIDS (c) ULTIMATE PLAY THE GAME ★ |
| Amstrad Magazine | Popular Computing Weekly![]() | Aktueller Software Markt![]() |
Just like R2D2 The latest from the dormant Ultimate stable, which has been concentrating on coin-op design recently, under a different name. And the bad news is that it still seems to be very much treading water rather than inovating, as used to be the case. Having grumbled about that, Ultimate has delivered a game with its graphic hallmark stamped all over it, and a design that still leaves hope that the nameless ones haven't completely run out of decent ideas yet. You control a little R2D2-like maintenance droid, with nine sectors of The Brain to look after. However, said Brain has been attacked by Martianoids, disrupting the passage of programs (floaty bits of printout paper) as they pass from the Transmitter to the Receiver in each sector. So, you zap the aliens, replace the bits they damage and mind the programs along their little way - as the sectors' internal defences are activated as the program reaches its destination - leaving you to concentrate on others. Nicely implemented on the CPC (also available on other formats), this will certainly cheer Ultimate supporters (if there are any left) but will not drive anyone into a wild frenzy of excitement.
PCW |
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Page créée en 401 millisecondes et consultée 3458 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |