| ★ AMSTRAD CPC ★ GAMESLIST ★ MACH 3 (c) LORICIEL ★ |
| A100% | Amstrad Action![]() | Amstrad Magazine | TILT |
If you want to see some smutty cassette artwork then your chance is here again It's not quite as revealing as past examples - and it's still got nothing to do with the game. Sfax is a mutant sorcerer who has cast an evil spell over your companion Gwendoline. You have only one chance of removing the spell, and that is to find Sfax and destroy him. Before play begins an excellent tune is played, unfortunately you can't exit this and have to wait for it to finish in its own time. The screen shows a 3D filled graphics representation of the planet and a rear view of your spacecraft. There are three main sorts of hazard to avoid in your quest: spacecraft. mines and meteor storms. Sfax's spacecraft come in a variety of formations as they swoop towards you firing bolts of energy Mines appear on the landscape too and if you hit them or fly too low over them you will get caught in the blast. Meteors move diagonally across the screen towards your ship, destroying it if they hit. There are gateways that look like goalposts that you can fly under to score bonus points. Everything that can kill you, can be shot for points. Eventually you will reach a gate guarded by a string of mines. Once you go through the gate a representation of Sfax's face appears and must be destroyed before you can continue.
The in-game effects are adequate. There's not much colour in the graphics, which is a pity, but they make up for it in speed. Some short cuts have been taken to give the speed, but the effect is great. Control is very sensitive and it takes some practice before you're flying round with any skill. Once mastered you'll realise that the sensitivity is necessary. Not much thought needed in this, but if you want a nice fast shoot-em-up then you can do much worse than this. FIRST DAY TARGET SCORE: 100,000 points GBH, AA |
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Page créée en 390 millisecondes et consultée 8940 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |