|★ AMSTRAD CPC ★ GAMESLIST ★ LOST IN THE AMAZON (c) THE ADVENTURE WORKSHOP ★|
The story behind this game is straightforward. You are the sole survivor of an expedition to South America to find the legendary Golden Condor. Unfortunately, your plane crashed into the jungle and you are completely lost You must, somehow, make your way back to civilization.
The game has been converted to Amstrad format using the Quill which means it is available on either disc or tape, The Amstrad version of Quill, of course, allows only verb/noun input, and does not support Ramsave or Ramload. This means it is a good idea to make frequent saves. The version of the game which I played contained several serious bugs, which could prevent completion of the game, and in one case, locked the keyboard, forcing a re-boot and reload of the game. However, I am assured that all these little beasties will have been removed and squashed by the time you get to read this.
You start the game in the jungle, by the wreckage of your plane, Very shortly afterwards, you'll start to get thirsty, and you must cater for this problem all the way through the game, so one of your first tasks is to find some means of carrying water around with you. to drink when the need arises.
Then, not very far away is a ferocious tiger, which, whilst it won't chase you, will prevent you going in a direction in which you need to go to proceed further into the game.
There are some trees which can be climbed, although caution should be taken when doing this. There are one or two sudden deaths knocking around. These are not the "You've got killed without any warning” type of sudden death, but more of the result of rash actions on your part
Having crossed the river, you'll manage to get to a native village. Looking around in the huts, you'll find one or two items which will help you in your quest However, be cautious with the stone, since it's rather important to the villagers. One location in particular is very muddy, so walking lightly might be a good idea Eventually, you'll find a trapdoor and a tunnel leading out of the village, and at the other end a monkey will be waiting for you to give him a present
And then there are snakes to be dealt with.
You'll soon be able to make out a fiat-topped pyramid in the distance, but you cannot cross the river at this point in the game. You must engineer a way to cross it, but rt wouldn't really be fair of me to start giving away solutions.
Further into the jungle, you'll find a lost city. Unfortunately, when the last of the inhabitants left for pastures new, he carefully locked the large wooden doors behind him. And no, he wasn't thoughtful enough to leave a spare key under the mat Now, getting through the door isn't that difficult a problem, but how to undo what you've done is something which will provoke a little more thought
Once inside the forgotten city you'll find more useful objects, and you'll be in a position to return to the native village and to enter the chiefs hut (which was previously forbidden to you, since it was guarded), once you have distracted the native guards. Treat the chief with generosity, and you'll have information and an object which will help you in the final phases of the game.
You are now in a position to cross the river and to approach the flat-topped pyramid, inside which is the key to completing the adventure and returning to civilization.
The problems which have been set are not difficult Intermediate and advanced adventurers will zip through this game with scarcely a second thought Novices will find it more of a challenge, but by no means an impossibly difficult one In these days when the emphasis seems to be on games suitable for the more experienced player, it's refreshing to see that there are still games being converted which are suitable for the novice adventurer to play with a realistic chance of being able to complete the game unaided.
I found very few spelling/grammatical errors, and once the bugs have been removed, I would recommend the game to novice adventurers as well worth acquiring, and well worth playing.
Available from The Adventure Workshop - price : Amstrad £2 (tape) £4 (disc), C64 £2 (tape or disc)
Reviewed by Phill Ramsay on an Amstrad CPC
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.