| ★ AMSTRAD CPC ★ GAMESLIST ★ LOST CAVES AND THE TOMB OF DOOM (c) PLAYERS ★ |
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Would you like to be an explorer? Risk life and limb for fame and fortune? So play Lost Caves, a game that combines elements of Skweek and Rick Dangerous - and gives you the chance of becoming rather wealthy into the bargain... Your explorer gets around by digging his way through mud, and jolly fast at it he is too! But care must be taken, as suspended in the mud are huge boulders that have a tendency to crush hasty explorers flat. Many of the rocks are positioned around the diamonds you've come to collect, so excavate around them and get them to fall out of your way. Of course, if a diamond falls on you that too is fatal.
There are no points in this maze adventure, just fantastic wealth - and every diamond has to be found before you can progress to the next level. For that reason you must avoid trapping the jewels behind the boulders! Of course, these inanimate objects are the least of your worries, as also hiding in the caves are a bunch of kamikaze joggers - little guys in white headbands who run around aimlessly until they spot you. All you can do is pushing rocks onto them - ideally from a great height. Thrown in to make life even more interesting - if shorter - are lava flows, bombs, oneway doors, fake walls and all the other everyday tricks, traps and trials one associates with ancient temples. The fun emanates from the mad charge through a sea of mud never knowing what you'll find until you've found it! Lost Caves is no beauty to look at. Its use of colour is limited in the extreme. Sprites are unsophisticated but humourous.
As a maze game, it's spiced up with a liberal dash of tongue-in-cheek fun - cartoon explosions from huge joke bombs and a truly weird theme tune - and given pace by the falling boulders and joggers. 16 levels of controlled panic are the result, and that's a sound foundation for any game to build on. TW |
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Page créée en 670 millisecondes et consultée 2748 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |