|★ AMSTRAD CPC ★ GAMESLIST ★ LOCOMOTION (c) MASTERTRONIC ★|
Locomotion from Mastertronic features the infamous London to Madrid train race (come on, you've heard of it... ), and you control the British train. The underhand dealings of the other countries reached an all time low last year when they removed your track, so this year it's up to you to lay the track as you go. Obstacles have been laid along the route including trees, cars and rocks and must skillfully be avoided. Your only help is a panic button which slows the train to a snail's pace, giving you time to remove the obstacles from your path. But the panic button won't last for ever since you only have a minute's worth of panic time.
Scenario aside, Locomotion is very similar to the sliding block puzzles that where popular before Prof. Rubik came along. Each block contains a section of track, either a bend, a straight section or a crossroad. Some blocks contain obstacles, highlighted in red, which derail your engine and cost you a life The idea is to get the train to travel back into the sidings it started from and travel over as many blocks as possible. When a block has been travelled through it changes colour from green to yellow If the train hits a piece of track that has no end. the train is likely to blow up in a nasty red explosion. The course can be changed as the train trundles along but you can't move a block the train sits on.
The panic button is very handy indeed On the top right of the screen is a graphic that looks similar to a guard's pocket watch. Pressing fire causes the watch's second hand to tick, highlighting in green how far round the second hand has travelled. Press fire again and the ticker stops. For the whole while you are holding the fire button the train slows right down to give precious moments to ponder on possibles solution.
Placed around the track are squares containing coal or water, when travelled over they add bonus points to your score. If you manage to get the train back into the sidings you started in then the blocks you've changed to yellow will each be worth a bonus point. The game finishes if you are clumsy enough to derail a train or if the time runs out from over use of the panic button — or if you finish of course
1. I saw this one first on the Spectrum and I was quite impressed. especially with the loading screen but alas this has no loading screen. Otherwise it is a very good conversion and if you like this sort of game you'll love Locomotion. The train it very well animated as are the sections of track that you move around the screen. Unfortunately there are several tunes in the game which are possibly the worst I've ever heard on a computer.
2. The great strength of Locomotion lies not in the graphics, which are certainly adequate but definitely not exciting and could hardly be classed as 'innovative', but in the qame idea, which is as simple as pie and as confounding as the riddle of the universe. The train moves quite slowly, you may think, until it approaches a piece of track that you haven't yet rearranged, and then, as if to prove Einstein correct, everything appears to speed up! It may take a few attempts, but screen one holds few problems unless you are after a high score, when you may want to cover more squares than is actually necessary, but the second screen is already a nightmare, and there are 10 to get through! A great little game at a price no one can complain about
3. I can't say that these sort of puzzle games really appeal to me very much, but Locomotion does have something going for it. Not the graphics of the sound, but the idea does work rather well, and provides some harmless fun likely to induce a state of mild panic as your train crashes time after time. I wouldn't spend hours playing it. although I did find it surprisingly addictive while I did\ and any game that you have to force yourself to turn off in order to get on with something more serious (like alien zapping), can't be all bad.
Control keys: all definable
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.