Fun For Every Knight As game titles go. something like Summer Games or Winter Games, is reasonably self-explanatory But Knight Games? All becomes clearer and thoroughly more logical when you realise that what we have here is a game involving things medieval. Think of across between Exploding Fist and Summer Games (Fifteenth Century style) and you won't be going far wrong. Knight Games is a multiloader. consisting ol six combat games (Swordfight 1 and 2, Quarterstaff, Ball & Cham, Pike Stalf and Axeman) and two 'hit the moving target' games (Crossbow and Archery). Before that word ‘multi-load' has you running for the Valium, you'll be pleased to know that the average waiting time is about two minutes The major hallmarks ol all the events, however, are the superb graphics and sound These are some of the most brash an colourful screens you have ever seen on a 64 with some excellent original sound effects and music (with suitable heraldic overtones). No complaints in this department, squire - but how do the events play in themselves? There's no denying that despite the differences in weapons. many of the combat events play in very similar fashions Controls are the same for each - wilh defensive moves on the joystick diagonals and attack using the verticals/horizontals - a total ol eight, not including movement left and right. With the exception of Quarterstaff - despite the animation being changed each event -the overall feel Is not radically different Despite this, there's no denying that there is still a great deal of enjoyment to be had - particularly in two player mode. Hack, clang, hack - not much subtlety here maybe - but it's great fun nevertheless, and it's certainly fast and furious The target' events are a simple hand-eye co-ordination, with the added spice of an unsteady cursor (with which you aim your shot) and the fact that you're competing against time Knight Games may not the most challenging of combal/ sports type programs. What il is. is a game that will charm you with its colour and atmosphere. Combine this with a playability which will entertain without stretching any mental ability and you have a hit that will particularly appeal to the younger player. John Cook, Popular Computing Weekly   
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