★ AMSTRAD CPC ★ GAMESLIST ★ KNIGHT FORCE (c) TITUS ★

A100%Amstrad ActionAmstrad Sinclair OcioAMSTAR
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

When Titus promises to give you a screen full of game you'd better believe 'em. Knightforce opens with two of the most stunning loading screens ever seen on a CPC. Using Titus's overscan technique, the monitor's filled from edge to edge with gothic graphics. But it doesn't stop there, they actually manage to cram 'full'screens into the game as well. Combine this with excellent animation and detailed backdrops, and you know you're in for a pixel feast. But how does it stack up as game?

Knight Force takes the form of an arcade adventure. Fair Storm, the hunky hero, has to track down Red Sabbath's clones who are scattered through time and destroy them. Otherwise, the evil wizard will work his craft and erase the magical land of Belloth from the corridors of time.

Time jumping is a simple affair once you know how. Go to the four stone 'Dolemen', rattle some beads and as if by magic you've changed century. The oracle has narrowed the field down to the four most dangerous clones. One's in Pre-history, one's holed up in modern New York, another's hiding in a futuristic space city, while the fourth replicant has taken refuge in a fantasy world. The order in which you visit them is up to you, but they must all be overcome if Belloth is to survive.

The mighty Fair Storm is a pretty special knight, but a particularly weak one. He can jump huge distances - it's the safest and fastest way to move - but only take a few hits before he's pushing up the daisies. He has only a limited number of sword strokes to slay folks with, so you know split second timing and luck are going to play a large part in your near future.

The Stone-age land is populated by a host of Neanderthal cavemen - refugees from Barbarian. They grunt a lot and lash out with their clubs, but are very vulnerable to certain strokes of your blade. New York pits you against a wickedly fast female gang leader who would make Tyson think twice. Future world features some nasty robots and strange spring creatures, while in Fantasy land you need plain good fortune to avoid being bitten in the head by a lunatic dwarf.

Your object is to kill the clone wizard and all his cronies in a particular zone, then grab part of a magic amulet that will stop Sabbath taking over time. You must top all the bad guys on the level first, then take out the wizard clone; a tall order at first, but it's all a matter of technique. Certain creature/creations have different weak spots and these can only be discovered by fighting and dying countless times until you get that one lucky shot.

The whole game has that Barbarian feel, with a limited variety of monsters but stunningly accurate swordplay action that brings combat scenes to life. The similarity's futher enhanced by the use of the flick-screen design of the game, each one loading seper-ately. The characters move very fast and henceforth appear smooth and fluid in their actions. Impressive is to small a word for it (stick to impressive - ed).

Yet even with four different sections to explore the first-time player is put off by the sheer toughness of all the opponents. They have to be struck cleanly in the exact spot or they don't die, whereas they seem to be able to whack you whenever they please. The limited instructions don't help much either, you know why you're risking your life but given few clues as to the art of survival in the strange worlds you visit. With only one life and little energy to spare you die too suddenly to even begin to figure out what to do.

Death results in a return to the 'Dolemen' statues and a repetition of the whole process. Disk users get a high score table but have to route through it every time they die, even if there's no chance of them etching their name on the board. A hack and slash vet' might be able to cut it here, but the average games-player with normal reactions - like myself - stand no chance whatsoever. The whole package being ruined by overly difficult gaming and too little time to assimilate what's happening.

Titus seems to feel that an awesomely good looking game has to be correspondingly tough, which is a shameful waste. Knight Force looks too mouthwatering to miss, but a few quick trips back to the start will have you cursing and confused. Knightforce's a great rolling slide show of of games screens for artists to admire, but a continuous Knightmaie for gamesters.

TW, AA

KNIGHT FORCE
(c) TITUS

Adaptation CPC: Didier Devulder , Hubert Szymczak, sous la houlette de Gil Espeche
Design: Alain Fernandes , Billy Noël (Graphs) , Vincent Berthelot
Illustration pochette: Grabuge
Producer: Eric Caen

★ YEAR: 1989
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , SWORD , FIGHTING , MEDIAEVAL
★ LiCENCE: COMMERCIALE
★ RERELEASES: EDOS , PROEIN SOFTLINE (SPAIN)


Cliquez sur l'image pour voir les différents packages (2). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Knight  ForceDATE: 2016-08-22
DL: 289
TYPE: image
SiZE: 410Ko
NOTE: Uploaded by hERMOL ; w814*h1198
 
» Knight  Force    (Version  CPC  Fantastique)    FRENCHDATE: 2015-01-26
DL: 337
TYPE: image
SiZE: 836Ko
NOTE: w1227*h1693
 
» Knight  Force    FRENCHDATE: 2010-06-02
DL: 386
TYPE: image
SiZE: 375Ko
NOTE: w1218*h1647

» Knight  Force    SPANISHDATE: 2014-08-26
DL: 278
TYPE: image
SiZE: 396Ko
NOTE: w948*h1316
 

Covers/Packages:
» Knight  Force    (Release  DISK)    ENGLISHDATE: 2012-06-10
DL: 426
TYPE: image
SiZE: 668Ko
NOTE: w2517*h1512
 
» Knight  Force    (Release  DISK)    FRENCHDATE: 2019-12-11
DL: 479
TYPE: image
SiZE: 223Ko
NOTE: Scan by Loic DANEELS ; w1244*h755

» Knight  Force    (Release  TAPE-PROEIN)    SPANISHDATE: 2010-01-01
DL: 276
TYPE: image
SiZE: 252Ko
NOTE: Scan by Abraxas ; w1272*h1179

» Knight  Force    (Rerelease  EDOS)DATE: 2012-06-10
DL: 244
TYPE: image
SiZE: 127Ko
NOTE: w1050*h481

Dumps disks:
» Knight  Force    (1989-09-xx)    TBCRACKERSDATE: 1997-04-30
DL: 591
TYPE: ZIP
SiZE: 131Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 
» Knight  Force    (2024-01-04)    (Enhanced  512K  Edition)    CHANY-NPSDATE: 2024-01-06
DL: 33
TYPE: ZIP
SiZE: 127Ko
NOTE: Sauvegarde des scores ; X-Mem or 512K RAM expansion version ; 40 tracks
.DSK: √
 

Dump cassette (version commerciale):
» Knight  Force    ENGLISHDATE: 2017-07-09
DL: 448
TYPE: ZIP
SiZE: 76Ko
NOTE: Dumped by DLFRSILVER ;
.LOG: √

Dumps disquettes (version commerciale):
» Knight  ForceDATE: 2011-12-28
DL: 471
TYPE: ZIP
SiZE: 293Ko
NOTE: KBI-19 Disk protect/45 Cyls
.HFE: Χ

» Knight  Force    ENGLISHDATE: 2015-02-05
DL: 333
TYPE: ZIP
SiZE: 390Ko
NOTE: Dump by DLFRSILVER ; KBI-19 Disk protect/42 Cyls/CT-RAW
.HFE: Χ
 

Medias/Supports:
» Knight  Force    (Release  DISC)    ENGLISHDATE: 2019-04-07
DL: 147
TYPE: image
SiZE: 357Ko
NOTE: Upload/scan by Nicholas CAMPBELL ; w1955*h1203

» Knight  Force    (Release  DISC)    FRENCHDATE: 2016-09-07
DL: 189
TYPE: image
SiZE: 89Ko
NOTE: SCAN by hERMOL ; w969*h1177

» Knight  Force    (Release  DISC)    SPANISHDATE: 2016-09-07
DL: 139
TYPE: image
SiZE: 49Ko
NOTE: Uploaded by hERMOL ; w484*h594

» Knight  Force    (Release  TAPE)    ENGLISHDATE: 2019-11-23
DL: 114
TYPE: image
SiZE: 33Ko
NOTE: Scan by Loic DANEELS ; w575*h708

» Knight  Force    (Release  TAPE)    SPANISHDATE: 2016-09-06
DL: 138
TYPE: image
SiZE: 18Ko
NOTE: w470*h300

» Knight  Force    (Release  TAPE-PROEIN)    SPANISHDATE: 2017-12-19
DL: 112
TYPE: image
SiZE: 103Ko
NOTE: Scan by Abraxas ; w1225*h797

» Knight  Force    (Rerelease  TAPE-EDOS)    ENGLISHDATE: 2016-10-04
DL: 184
TYPE: image
SiZE: 98Ko
NOTE: Uploaded by hERMOL ; w1346*h637

Notices d'utilisation:
» Knight  Force    (Release  DISK)    ENGLISHDATE: 2019-02-12
DL: 314
TYPE: PDF
SiZE: 1368Ko
NOTE: Scan by hERMOL ; 2 pages/PDFlib v1.6

» Knight  Force    (Release  TAPE-PROEIN)    SPANISHDATE: 2019-01-22
DL: 257
TYPE: PDF
SiZE: 862Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

» Knight  Force    FRENCHDATE: 2011-07-25
DL: 320
TYPE: PDF
SiZE: 309Ko
NOTE: 6 pages/PDFlib v1.5

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.