|★ AMSTRAD CPC ★ GAMESLIST ★ KENNY DALGLISH SOCCER MATCH (c) IMPRESSIONS ★|
You play as the Red team. You can change the name, ideally to Liverpool. The Blue team are the opponents. Their name you can also change, ideally to something grossly offensive (such as Luton Town).
You can choose a 10, 20, 40 or full 90 minute game. The 90 minute option is for masochistic insomniacs only. Next you choose the skill level of both your team and your opponent. There are 10 levels, making little real difference to the gameplay. You then select either normal speed, which corresponds to slow motion, or fast mode, which merely seems lethargic.
Mr Dalglish makes his first appearance before kick-off. He offers timely and varied advice to you and your team. If the phrases chosen are representative of Kenny's real pre-match spiel, then the reason for Liverpool's continued success is a mystery.
The pitch is viewed from vertically above, but the players are seen at an oblique angle, as are the goals. This curious mix is worthy of Max Escher, and makes judging the perspective a hit and miss affair.
The game starts and a large, solid arrow indicates the man you currently influence.
Joystick control is OK, but your other players stand around idly, perhaps still confused by Kenny's pre-match pep talk. The computer's players advance mercilessly, sometimes past the goal and towards the stands. They aren't endowed with much intelligence, but as they look like the symbols indicating loo doors, this is perhaps to be expected.
The movement of the ball is the most annoying thing. It alternates from being a helium filled balloon to a lead-filled medicine ball. It occasionally swells to an alarming size, but this indicates that the ball is aloft.
As the frustration builds, you realise that fouls cannot be committed. Extreme violence against your on-field opponents has no effect, as the players run right through each other, confusing the area of play. A crowded goalmouth can look like large mutant jellyfish, as it seethes with men. When the ball goes out of play a peep is heard, and we are treated to a picture of a referee with a large bald head. This appears every time, and it soon loses its attraction (if it ever had any}.
When Kenny's team scores, another picture is displayed, this time of the Great Man himself, in a suitably jubilant pose. The roar of the crowd is heard. This is the best sound effect in the game. If a goal is scored against the Reds, Kenny appears once more, but slumped, with his face in his hands. I know how he feels.
Generally, the sounds are nothing special: a tune plays fitfully during the level selection procedures while during the match, the ball bounces with the sound of a pebble on a corrugated roof. Considering its behaviour, this is strangely apt.
A two-player mode exists, with up to four players in a tournament. Having a live opponent increases the fun (which isn't difficult), but means that someone has to play without the benefit of Kenny's pearls of wisdom. This might be an unfair advantage -to the blues. Unfortunately, in the two-player selection the pause mode kept being triggered by combinations of joystick and keyboard waggling. Several frenetic goalmouth clashes were unexpectedly frozen, and tempers in the Amstrad Action office were soon frayed.
Overall, the graphics are simple, but not very fast. The sound isn't special either. But worst of all is the gameplay. The matches bumble along with no smoothness, and the ball control and movement get annoying. The players are fairly responsive, but those not under your control make no attempt to help you out.
Kenny Dalglish Soccer Match is a disappointing game. It would need to be special to get noticed among the plethora of football games, but it doesn't get a result. In a game of two halves, it simply doesn't deliver, Brian.
James Leach, AA
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CPCrulez[Content Management System]
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.