|★ AMSTRAD CPC ★ GAMESLIST ★ KAYLETH (c) USGOLD ★|
|Computer & Video Games|
You are a programmable droid with a program. Your aim in life is to kill Kayleth, in this sci-fi story written by Stefan , Rebel Planet , Ufnowksi.
A dramatic loading screen leads into the story which puts you on board a factory ship that produces androids. You find yourself strapped by metal bands to a conveyor belt, moving slowly but surety towads a pair of electrified robotic claws!
The graphics in this adventure are animated and the claws look terrifying as they open and close as you move steadily towards them.
After a bit of quick thinking, and much searching, you MAY have in your possession as many as four objects, and be confined to an area of eight locations. Now the fun really starts!
What can you do with a fuse, some gloves, a length of sticky tape, and a scaled, welded canister? By the time you have that one worked out. chances are your SAVE tape will be worn through!
Eventually, by the – careful – use of an AZAP chamber, you find you can leave the ship and set foot on Zymoria. Making your way to the city of Zymogg. the game starts to open up. with many places to explore, and the dreaded Ufnowksi humour to pul up with!
On the bar of the Oblivion Inn. for example, sits a tray of Qnuts – a tempting appetiser if ever there waone! Qnuts, in case you didn't know, area kind of high-breed peanut, and breath-freshener! Take them, and the temptation to do a runner with the empty tray, is overwhelming!
Up to the crater, and down to the beach, and by now you've probably gathered a capacity load of attractive objects destined to make you drop the very mundane one you've been carting around for far too long. And you've guessed it – that is the object that is about to become the key to further progress!
Needless to say, xxxxxx was keeping very quiet about the key when you last saw him. some two dozen locations and 15 problems ago!
There are lots of things to uncover in Kayleth. Examine is a very useful command, and well handled. It reveals not only essential objects, but clues crucial to the solving of many of the problems.
Fven then, they're no giveaway– the reply to E-xamine often only gives you a few things to chew over, so as to x able to arrive at the answer yourself.
Input is multi-word, and a GET ALL command is finger-saving. But the parser isn't as complex as you'll mid in an lnfocomnf Scrolls game GET ALL EXCEPT DEXTA proves blind to the EXCEPTion. and without warning, you will have picked up the lot.
The graphics, which were also created by Steve, are superb. Many of the pictures are cleverly animated in a way that you'll not have seen on a cassette based adventure before.
It's a pity there's no RAM save, but with ail those graphics in memory, I could hardly complain that there was not enough room left in the 48k Speccy. which I used to play the game.
1 hate brilliant adventures! I keep playing and playing, instead of writing about them, and I get blacks looks from Overseer Metcalfe.
Kayleth IS brilliant – it's one of those adventures which need careful thought to sort out the puzzles. Play it. and every now and again you'll get furious with Steve Ufnowski. And you can be quite certain that he's sitting back somewhere, knowing exactly what you're up to, and laughing like a drain into his computer!
Computer & Video Games - Issue #64 (1987)
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
CPCrulez[Content Management System]
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.