★ AMSTRAD CPC ★ GAMESLIST ★ JUST GET 9 ★

★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

This game is really interesting to play. Its rules are simple, but result in rich dynamics.

To progress towards the goal, at each move the player select a tile of a "domain" (group of tiles of same value). This tile increases value and the rest of the domain disappears, making room for new random tiles from the top.

An important part of how the player can influence the game is that the player chooses which tile of the domain they play, which decides where the new tile appears and where disappearing tiles cause other tiles to fall, creating new opportunities for aligned tiles of the same value -> new groups.

This makes possible to "clear out" obstructing tiles in various ways. Watch out not to "break" interesting domains by removing tiles under some parts. First moves are really easy and provide a quick intuitive understanding, yet difficult gradually increases, maintaining a nice level of challenge and thinking all along.

JUST GET 9

Program, graphics: Stéphane GOURICHON (cpcitor)
Music: The Other Days

★ UPDATES:

  • PATCH 3: Improved experience and smoothness overall!
    • More status display.
    • More varied music.
    • Lots of subtle improvements for even better experience.
    • Improvements specific to playing on real CPCs.
    • Improvements include fixing music player crashing on some real CPCs, compatibility with GX-4000 and real CPCs plugged to modern screens.
  • PATCH 2:
    • In-game menu explicitly offers to quit the current game.
    • In a number of circumstances, display current “achievement”. It is the value, number of moves and time since game beginning at the moment of the highest tile obtained.
    • Shown:
      • when a new number is achieved,
      • in the in-game menu,
      • in the “quit game?” screen
      • on game over
    • “How to play” page mentions that pressing “Esc” shows achievement and menu.
    • Adjusted main menu layout.
    • Improved consistency of the user experience overall (e.g. the main menu shows either plain background or last grid, but no remnant of previous screen, “game over” display is the same whether it just happened or you return to the grid).
    • In main screen without current game, pressing Esc screen advances to next automatic screen, instead of starting a new game.
    • C part compiled with stronger optimization level, yielding slightly shorter code.
    • Minor manual cleanup, removed dead code.
    • Minor internal optimizations here and there.
  • PATCH 1:
    • When you reach 9 (or higher), the background of the “you win” text is now darkened for more readability.
    • The button to start playing is not longer labeled “PLAYGRID” but “PLAY”, or “GRID” when game is over. (Indeed you can see and study the grid as will, after game is over before starting a new game.)
    • Fix broken link in this very README file.
    • Add section about copying.
★ NOTE: An entry for the CPC Gamedev Contest 2020
★ SITE:https://cpcitor.itch.io/just-get-9/

★ YEARS: 2020 , 2021 , 2024
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , REFLEXION , PUZZLE
★ LiCENCE: FREEWARE

★ AMSTRAD CPC ★ DOWNLOAD ★

Games (NON Commercial/Freeware/Shareware):
» Just  Get  9  BETA    (2020-05-31)    ENGLISHDATE: 2020-06-13
DL: 245
TYPE: ZIP
SiZE: 18Ko
NOTE: 40 Cyls
.HFE: Χ

» Just  Get  9    (2021-12-12)    ENGLISHDATE: 2021-12-25
DL: 183
TYPE: ZIP
SiZE: 40Ko
NOTE: 40 Cyls
.HFE: Χ

» Just  Get  9    (2021-12-26-Patch  2)    ENGLISHDATE: 2022-01-24
DL: 209
TYPE: ZIP
SiZE: 40Ko
NOTE: Uploaded by Nicholas CAMPBELL ; 40 Cyls
.HFE: Χ

» Just  Get  9    (2024-08-21-Patch  3)    ENGLISHDATE: 2024-08-25
DL: 112
TYPE: ZIP
SiZE: 43Ko
NOTE: Uploaded by Anonymous ; 40 tracks
.DSK: √

Dumps cassettes:
» Just  Get  9    (2021-12-12)    ENGLISHDATE: 2021-12-12
DL: 200
TYPE: ZIP
SiZE: 55Ko
NOTE:
.CDT: 2

» Just  Get  9    (2021-12-26-Patch  2)    ENGLISHDATE: 2021-12-27
DL: 218
TYPE: ZIP
SiZE: 56Ko
NOTE: Uploaded by Nicholas CAMPBELL ;
.CDT: 2

» Just  Get  9    (2024-08-21-Patch  3)    ENGLISHDATE: 2024-08-21
DL: 96
TYPE: ZIP
SiZE: 59Ko
NOTE: Uploaded by Anonymous ;
.DSK: Χ
.CDT: 2

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.