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Bad guys beware-the Judge is here!

Can you feel it out there in the airPSitting astride your mighty bike,The Lawmaker, can't you just feel that subtle shaking feelingPNo, it's not the meaty throb of the motorcycle engine, it's the knees of all those bad guys out there knocking together in the knowledge that the Judge is here to wipe them off the streets.

Prepare to have your legs knocked out from underneath you as well with the excitement of she action packed levels taken from storylines in the Judge Dredd books and comics.

As you materialise on screen, you'll find yourself standing next to a Justice Central computer terminal. From here, you can get all the information you need about your weapons, the Lawgiver and Lawmaker. You can also read mail and, as an excellent extra, you can even play a quick spot of space invaders;just one of the leisure pursuits laid on for off"civs" and you can also get the crime rate to rise dramatically.

Getting back to the action, your first task as the Judge is to rid the city of the evil League of Fatties-heavy duty stuff.Wandering around the ramps and slopes of the city, the Judge is viewed side-on with 8-direction scrolling, allowing plenty of freedom in movement, which youH need as the Fatties launch their attack.

Scattered around the level are four food dispensers which need to be destroyed to stop the Fatties on their rampage for food .As you attempt to dish out law and order, the Fatties will attack in no uncertain terms;a running Fatty could see you pushed over the edge of the buildingja jumping fatty will do just that in an attempt to flatten your enthusiasm, and the throwing Fatties must be really desperate, as they resort to chucking their own food at you.

Just to help you out a little, the Civs in MCI are as fed up with the Fatties as you are, so a little push and shove

I could see the crime level dropping without your assistance.

The end of each level will see you taking part in a special sequence connected with the previous events.For example, atthe end of level one, you'll need to walk across the top of a large food convoy under attack from Fat-ties.Reach the front of the convoy before it reaches the Fatty hideout and you're through to the next round.If not, on yer 'bike.

Don't forget to use the duty judges.

Duty calls, however, and it's your turn to go out onto the streets of Megacity 1 to beat crime.To the side of the main display, a meter reading will keep you in touch with the level of crime;keep it down oryou'Ulose yourcri-mefighting badge.

To arrest "perps", get out the Lawgiver and show them who's boss and, once collared, they'll shoot off the screen allowing you to get back to the serious business.Shoot innocent Lawmaker if you want to get around the screen a little quicker.With your built in radio, your trusty steed is never too far away.

Dodgy dealings in the laboratory of Professor Fribb set out the storyline for level two . A deadly enzyme to reverse the process of evolution has leaked out into the ventilation system of Charles Darwin block. Judge Dredd, your duty is to get in there and close the ventilation outlets and fight your way past the regressive human forms to the lab.On your way, you'll meet rubble-throwing monkeys, neck-biting liz-as you on the of in Fribb's laboratory, a host of amoeba's that multiply on being shot. Arrest Fribb's to complete this tough test of character.

Sov Agent Orlok is public enemy number one in levels three and four.What's his game?Blockmania, that's what.What's thatPWell, it's when dwellers in rival blocks take a sudden dislike for each other and civil war breaks out.

First of all, Orlok attempts to contaminate the water supplies with Blockmania solution at the Aqua Station.Destroy all of the water inlets to the main supplies, then chase Orlok off on the Lawmaker but, beware the Satallats which hover around, waiting to shoot at you and drain your strength.

After foiling Orlok's first attempt at sabotage, it's on to the Weather station where he's trying again.Keep a sharp eye out for maintenance robots on your quest to blow up the weather control devices.Once you've managed this, give chase on a hover bike as Orlok tries to escape in his shuttle.

Despite your mammoth efforts though, Blockmania has broken out in MegaCity 1, and you'll need to take out the gun emplacements and restore order before going on to your toughest challenge.

Death, Fear, Mortis and Fire have somehow slipped into your dimension.What do you have to do?Boot them back where they came from using Dimension bombs.Don't get too close, or you'll feel your energy flooding out of you, just get the bombs then face each of these monstrosities one by one.Drop your bomb and clear the area for best results.

Judge Dredd looks set to be a blockbuster of the highest order, with first class graf-fix to date and wonderfully smooth scrolling. Each end of level sequence will have a different perspective, adding even more to the excitement and, if you're an avid Dredd fan, you'll know all of the evil characters that you have to deal with.

Starting off with standard bullets, armour piercing and heat seeking missiles as well as lasers, you will also be able to pick up more goodies left behind by the perps, givingyou more than enough firepower to get out and earn your wage packet.

John Taylor, ACU #9009


AUTHOR(S): ???
COVER ART: Dermot Power

★ YEAR: 1990
★ LANGAGE: ???


» Judge  DreddDATE: 2014-05-14
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L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.