★ AMSTRAD CPC ★ GAMESLIST ★ JOLLY POPPA DOWN (c) TOP TEN ★

Adventure Probe
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Although this could be described as a seasonal Christmas adventure, it can provide the adventurer with plenty of enjoyment at any time of the year. Those who have played and enjoyed many adventures by the same author, Charles A. Sharpe, will not be disappointed with this one. The text is good and so are the graphics, which do not detract, but they do tend to slow the adventure down a little. The parser will accept the first three letters of a verb or noun, and the initial of compass points, which is very handy for poor spellers and typists, as the reviewer well knows from experience.

For hours Noel Central had monitored the progress that Father Christmas has carried out on this year's dry run to check his route and timing. Everything is going well until his passage over the pole, which was when the tracking station had transmitted the emergency code that all the helpers had dreaded to hear:- “JOLLY POPPA DOWN".

Father Christmas is missing somewhere in the arctic wastes and the place is thrown into complete turmoil as the loudspeakers broadcast the news. Someone must find him - could it be you - Nat Elf, Workshop Supervisor? It is the 24th December and time is running out. It is entirely up to you. Can you save Christmas? The world depends on you.

You commence your adventure in a neat grassy compound at the foot of snow-capped mountain peaks, wandering around jingling a couple of dice in your pocket. In the compound you can see some oats, not the porridge type, but perhaps animal feed, perhaps for reindeer? There is a jerrycan full of smelly liquid - some sort of fuel, or as it's winter, could it be anti-freeze? Why not try having a drink? You can also see a broken sleigh which is not worth taking until it is repaired.

On your travels around the area, you do find a machete which is very sharp. As there is plenty of wood growing around, who knows, perhaps you can cut some and convert it into sturdy timber, could this do the trick?

Travelling East and South brings you to a low building with a shiny red door. On examination, the door is locked with a sound activated door lock, and you, Nat Elf, a mere workshop supervisor are not supplied with the tune. If only you could whistle!

This is Charles Sharpe's latest adventure and is available from The Guild. Alternatively, you can buy from The Guild, five of Charles Sharpe's adventures on an Amstrad 3" Disc for £5.00 including postage. The five adventures are: Jolly Poppa Down, Key to Paradox, Werewolf Simulator, Druids Moon and A.R.E.N.A They are all first class text adventures.

Reviewed by “Kedenan ”, played on the Amstrad CPC6128

JOLLY POPPA DOWN
(c) TOP TEN

Author: Charles A. Sharp (The Dreaming Djinn)

★ PRICES: £4 (DISK/The Adventure Workshop) ; £2 (TAPE/The Adventure Workshop)

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT , AVENTURE GRAPHIQUE , GAC
★ LiCENCE: COMMERCIALE
★ RERELEASE: THE ADVENTURE WORKSHOP



★ AMSTRAD CPC ★ DOWNLOAD ★

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.