★ AMSTRAD CPC ★ GAMESLIST ★ JOHNNY REB 2 (c) MC LOTHLORIEN ★

TILTAmstrad AcciónPopular Computing Weekly
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Johnny Reb II comes marching in

Was Johnny Reb the first real wargame simulation for the Spectrum? Probably, but who can remember from this point in history? But whatever the chronological order of things might be, Lothlorien's name remains in the forefront of wargame software writers. This new program drags that great old game into the modern ora. while the essential details remain the same.

Gameplay takes place in the American Civil War, and follows the efforts of a strong Confederate force sweeping from left to right of the play area, attempting to break through a lighter Union force (ie, move from screen left and exit screen right with fewer casualties than the defending force). As in the original, a river runs from north to south, and the Confederates must cross this hazard under fire from the defending Union troops.

The default set-up is pretty bare, with just a couple of hills and roads, plus some houses; but the new version allows the player (or players) to create fences, walls and buildings at will, although the landscape must remain the same. Similarly, the composition and names of both forces can be tailored to the players' requirements.

To reflect the ad hoc makeup of the opposing armies in the conflict (drawn from both regular soldiers and raw recruits), units possess several degrees of strength, experience and morale, which change as the battle commences. Four types of units are available to both sides, namely, artillery, infantry, cavalry and supply.

Play is via joystick or cursor keys (which can be re-defined) - as the 'cursor box' is moved over a unit, the details of that unit are displayed, and a range of options available, including orders to move (firing or not), dig in. charge and so on.

Graphics are large and very well drawn, and there is a green screen option Instructions are adequate, though no mention is made of how to save a game in progress.
though trial and error will tell you that you can break in to a menu at certain stages. Beware. however, of saving to a disc - for some reason, the disc is re-formatted (without warning) to IBM format!

Overall, not very demanding, but the re-design facility will ensure that the life of the game can be greatly extended and more and more complex situations set up.

Tony Bridge , Popular Computing Weekly

JOHNNY REB 2
(c) MC LOTHLORIEN

Developer: Choice Software
Author(s): ???

★ PRICE: £9.95

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , STRATEGY GAME , WAR GAME , WESTERN , MILITARY , TAPE , DISK
★ LiCENCE: COMMERCIALE


Cliquez sur l'image pour voir les différents packages (2). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Johnny  Reb  2    ENGLISHDATE: 2014-05-09
DL: 312
TYPE: image
SiZE: 270Ko
NOTE: w943*h1331

Covers/Packages:
» Johnny  Reb  2    (Release  DISC)    ENGLISHDATE: 2012-06-10
DL: 174
TYPE: image
SiZE: 88Ko
NOTE: w869*h521

» Johnny  Reb  2    (Release  TAPE)    ENGLISHDATE: 2019-12-11
DL: 220
TYPE: image
SiZE: 426Ko
NOTE: Scan by Loic DANEELS ; w2015*h1209
 

Dump cassette (version commerciale):
» Johnny  Reb  2    ENGLISHDATE: 2012-03-23
DL: 349
TYPE: ZIP
SiZE: 25Ko
NOTE:

Medias/Supports:
» Johnny  Reb  2    (Release  DISC)    ENGLISHDATE: 2016-09-07
DL: 110
TYPE: image
SiZE: 72Ko
NOTE: Scan by Loic Daneels ; w933*h586

» Johnny  Reb  2    (Release  TAPE)    ENGLISHDATE: 2019-11-22
DL: 107
TYPE: image
SiZE: 22Ko
NOTE: Scan by Loic DANEELS ; w570*h702

Notice d'utilisation:
» Johnny  Reb  2    ENGLISHDATE: 2018-03-11
DL: 289
TYPE: text
SiZE: 19Ko
NOTE:

Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop
Page créée en 316 millisecondes et consultée 3440 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.