★ AMSTRAD CPC ★ GAMESLIST ★ INTO THE MYSTIC (c) THE ADVENTURE WORKSHOP/RIVER SOFTWARE ★

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 ★ This text is presented to you in its original version ★ 
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The countryside was In uproar. Folk congregated and spoke In hushed tones. “Where had all the magic gone?” they asked each other. "Without magic our lives are empty and void" and indeed they were, as there was no telly in those far off days. After a hard day in the field, what better way to unwind than to sit with a jug of ale watching old Merlin conjure new and mysterious tricks?

Cliquez sur l'image pour l'agrandirCliquez sur l'image pour l'agrandir

So the Privy Council held a meeting, which is what they always do when they haven't the slightest idea what to do next, when any problem crops up. After a lot of the usual passing of the buck, Merlin was the chosen one. No... not to go on the quest, but to select some poor mug, daft enough to put his life on the line.

Guess what? A knock on your cottage door woke you from a pleasant dream. The tall figure of Merlin stood before you. He had a most dejected look on his face, but he soon brightened up when he saw the look of excitement on your face, you sucker. “Glad I caught you in cos' I want you to go on a little errand for me”, he said.

Some errand! He only wanted to find out why all the magic produced was disappearing into the earth. He said that it would be wise for you to start on the quest dressed just in a smock and sandals so that you wouldn't upset anybody that you might meet along the way.

He set you off in the correct direction, but pretty soon you ran into big trouble in the shape of a band of robbing Orcs. You raced through the forest and halted near an old fortress and noticed that the Orcs had lit a fire and appeared to have settled down for the night.

Just as dawn was breaking you stretched and walked forward to the edge of the forest and stared at the sleeping Orcs, pondering what to do next? What indeed! Looking at the sleeping Orcs you realise that it is kill or be killed.

Whilst you rack your brain for the answer you decide, first of all to go and have a quick look around. You visit the old fortress but the stench makes your visit a short one. To the south a lowered drawbridge leads into the courtyard of the ruined fortress. Black bubbles rise from the surface of the moat at regular intervals and this is where the rotten stench of bad eggs is coming from. You note that the door to the Keep House will not shut.

There was nothing to be found in Shadow Woods but the Dark Woods seemed a daunting prospect. Back to the edge of the forest you once more ponder on the problem of the Orcs. You must travel very carefully into the woods, remember... It's kill or be killed.

This is an excellent adventure written using PAW (Professional Adventure Writer) and will accept most logic sentences, although a verb -noun input will suffice. You can Ramsave (RS) and Ramload (RL). Again (A) repeats the last command. SCORE - will tell you how well you are doing In the Adventure and the game ends automatically once you have found and stopped all the magic leaching from the earth.

Reviewed by "Kedenan” played on the Amstrad CPC6128

INTO THE MYSTIC
(c) THE ADVENTURE WORKSHOP , RIVER SOFTWARE

AUTHOR: ANTHONY COLLINS
CONVERSION: PHILIP REYNOLDS

★ YEAR: 19xx
★ LANGUAGE:
★ GENRE: INGAME MODE 2 , AVENTURE TEXT , PAW , 128K , CPM3

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.