★ AMSTRAD CPC ★ GAMESLIST ★ INTERNATIONAL KARATE (c) ENDURANCE GAMES ★

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The software house is aptly named in this case. Not only have we had to endure months of wait for the game but now we have to endure two men beating the tar out of each other on screen again. To say that the combat-game motif had been overdone a little would be an understatement, and I for one am fed up to the back teeth with them - particularly when, like this one, they have nothing new to offer.

Like most previous combat games it's a two-dimensional encounter, the two fighters having one of six famous landmarks as the backdrop to their bone-crunching activities. There are 16 possible moves, 8 with the fire button pressed and 8 without, but you probably won't end up using all of them. One or two players can play, the winner of a two-player game going on to face a computer opponent.

The six computer opponents appear against different backgrounds and to get through to the next one you have to defeat a fighter twice in three bouts. Each bout is 60 seconds long, in which time you have to gain two points (yin & yang symbols) by felling your opponent. The judge will award half or full points and the corresponding score. At the end of each bout the time remaining is added to the victor's
score.

If no one gets two points then the fighter with the most points wins; a tie on points results in a rematch. If you can win two bouts then you progress to the next fighter, who is of course tougher than the previous one and equally intent on pulping your head. In between fighters is a bonus stage where you smash tiles but this just involves hitting a key at the right time to smash as many as possible for a bonus score - not much skill in that.

Get past all six and you become the international karate champion. But it's more likely that you'll end up with your face in the dirt and multiple fractures all over your body.

SECOND OPINION

Finally something new in the world of combat games: pretty bits of scenery in the background! What d'you mean, it's boring? Okay, so the gameplay is like every other combat game you 've ever seen only not quite so good. Fair enough, the graphics of the fighters are small and overlap confusingly -but at least they beat each other senseless in front of some great backdrops, and that's what counts.

AW

The computer fighters are fast. If they decide to perform a killer of a move there's not a lot you can do about it. They're impossible to anticipate and you'll need superhuman reflexes to respond to their attacks. That means the only way to beat one is to devise your own gameplan and stick to it, hoping that you're quick enough and get in the right place to finish him off. The best way is to get familiar with a few moves that you can use automatically for defence and attack and stick to those -trying to use all 16 is bound to end in disaster.

The animation is good, although everything happens so fast that you won't have time to see much. The landmarks are drawn all right but have nothing to do with the game. The gameplay itself is just like Fist or Sai Combat, only quite a bit faster. The computer opponents are beatable but it's incredibly frustrating to have them nip in an attack that you hardly have time to see, never mind do anything about.

  • GREEN SCREEN VIEW : Can get a bit confusing trying to work out which one your fighter is, but this only adds interest to the gameplay.

There's nothing new here so it's only really of interest to the newcomer to combat games (but they'll find this one tough) or the combat addict looking for a very tough game.

BW


GOOD NEWS

  • Good backgrounds and animation.
  • Six very tough opponents.
  • Nice soundtrack accompanies the fighting.

BAD NEWS

  • How unoriginal can you get?
  • Computer opponents are just too fast and deadly at times.
  • You'll probably end up smashing the desk in two in frustration.

INTERNATIONAL KARATE
(c) ENDURANCE GAMES

Developer: CHOICE SOFTWARE
Program: James Edward COSBY , Colin GORDON
Graphics: Craig THORNTON
Music: James Edward COSBY

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , KARATE , FIGHTING , MULTI PART , MULTIPLAYER , SPORT , ARCADE , TAPE , DISK
★ LiCENCE: COMMERCIALE

★ PROTECTIONS: DISCSYS (DISK) , CASSYS (TAPE)
★ RERELEASES: PAXMAN (TAPE/1987) , SYSTEM 3 , SERMA SOFTWARE (SPAIN)


Cliquez sur l'image pour voir les différents packages (2). 



★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» International  KarateDATE: 2011-08-25
DL: 325
TYPE: image
SiZE: 147Ko
NOTE: w970*h1401

» International  Karate    (No  Game  Kicks  Harder)DATE: 2011-08-25
DL: 266
TYPE: image
SiZE: 212Ko
NOTE: w915*h1306

» International  Karate    (No  Game  Kicks  Harder  Than  Internaional  Karate)    ENGLISHDATE: 2011-10-21
DL: 272
TYPE: image
SiZE: 233Ko
NOTE: w970*h1401

» International  Karate    (Release  Date-System  3)    ENGLISHDATE: 2025-06-22
DL: 294
TYPE: image
SiZE: 466Ko
NOTE: Supplied by archive.org ; w2304*h1623

» International  Karate    (Release  SERMA)    SPANISHDATE: 2014-08-27
DL: 290
TYPE: image
SiZE: 689Ko
NOTE: w969*h1323

» International  Karate    (Release  System  3)    ENGLISHDATE: 2012-11-23
DL: 354
TYPE: image
SiZE: 430Ko
NOTE: w1192*h1688

Covers/Packages:
» International  Karate    (Release  DISK)    ENGLISHDATE: 2018-02-06
DL: 301
TYPE: image
SiZE: 533Ko
NOTE: Scan by Abraxas ; w2588*h1531

» International  Karate    (Release  TAPE)    ENGLISHDATE: 2018-02-06
DL: 352
TYPE: image
SiZE: 545Ko
NOTE: w2584*h1536

» International  Karate    (Rerelease  TAPE)    ENGLISHDATE: 2012-06-10
DL: 287
TYPE: image
SiZE: 58Ko
NOTE: w531*h502

Dumps disks:
» International  Karate    (2025-03-09)    NICHDATE: 2025-03-09
DL: 82
TYPE: ZIP
SiZE: 40Ko
NOTE: Dumped/uploaded by Nicholas CAMPBELL ; 40 tracks
.DSK: √
 
» International  Karate    TOMETJERRYDATE: 2010-12-10
DL: 458
TYPE: ZIP
SiZE: 53Ko
NOTE: 40 tracks/Extended DSK
.DSK: √
 

Dump cassette (version commerciale):
» International  Karate    ENGLISHDATE: 2017-12-18
DL: 453
TYPE: ZIP
SiZE: 92Ko
NOTE: Dump by Abraxas ; Cassys Cassette Protection System
.CDT: 2

Dumps disquettes (version commerciale):
» International  KarateDATE: 2016-11-18
DL: 323
TYPE: ZIP
SiZE: 53Ko
NOTE: DiscSYS Protection System/1986/42 Cyls
.HFE: Χ

» International  Karate    ENGLISHDATE: 2016-11-18
DL: 297
TYPE: ZIP
SiZE: 824Ko
NOTE: Dumped by Dlfrsilver for Loic Daneels ; DiscSYS Protection System (1986)/42 Cyls/CT-RAW
.HFE: Χ

Medias/Supports:
» International  Karate    (Release  DISC)    ENGLISHDATE: 2017-12-19
DL: 258
TYPE: image
SiZE: 240Ko
NOTE: Scan by Abraxas ; w1959*h1165

» International  Karate    (Release  TAPE)    ENGLISHDATE: 2017-12-19
DL: 162
TYPE: image
SiZE: 143Ko
NOTE: Scan by Abraxas ; w1241*h823

» International  Karate    (Release  TAPE-PAXMAN)    ENGLISHDATE: 2019-11-17
DL: 87
TYPE: image
SiZE: 31Ko
NOTE: Scan by Loic DANEELS ; w575*h709

Notices d'utilisation:
» International  Karate    (Release  DISK)    ENGLISHDATE: 2019-01-22
DL: 381
TYPE: PDF
SiZE: 1352Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

» International  Karate    (Release  TAPE)    ENGLISHDATE: 2019-01-22
DL: 338
TYPE: PDF
SiZE: 1381Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

» International  Karate    ENGLISH-FRENCH-GERMAN-SPANISHDATE: 2011-07-25
DL: 382
TYPE: PDF
SiZE: 1175Ko
NOTE: 1 page/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.