| ★ AMSTRAD CPC ★ GAMESLIST ★ ICON JON (c) MIRRORSOFT ★ |
| Amstrad Magazine | TILT | Amstrad Action![]() | Computer & Video Games![]() | Aktueller Software Markt![]() |
A great idea for a game, this: a program trapped inside your computer that doesn't want to die when you switch off. Your task, of course, is to aid and abet the rebel program, Icon Jon, and get him out of the computer before the power goes off. To manage that you've got to complete many puzzles and explore the weird insides of the computer. Two other characters in the game move around freely among all the locations. They can provide invaluable help. They're called Andy Capacitor and Charlie Chiplin. Andy is a northener and Charlie a stuck-up southern snob. You communicate with them, and perform all other actions in the game, using a set of icons and window menus. The icons allow you to perform many different tasks while the menus provide all sorts of helpful information.
There are ten icons: status, chat, terminal, manipulate, act, move, note, help, save and quit. Chat lets you talk to the other characters on a number of subjects so that you can make them friendly and more helpful to your cause. The status option tells you how Andy and Charlie are feeling, as well as how you're doing in the game, while the help icon tells you where they are. Terminal puts you onto a computer terminal if you're standing at it, where a menu of options will be given to you. Manipulate and act both involve handling the many objects you can find. You can pick them up, drop them, examine them and give them to other characters. You can also try to use them or more specifically dig, rub, wave, hit or combine them. One other handy feature is the notepad on which you can keep track of your progress and jot reminders of what you need to do. As you explore the computer there are various areas that can't be entered without The graphics and sound aren't spectacular but the puzzles, icons and menus make the gameplay absorbing. It's a bit tough to begin with, until you work out the memory map near the start location (remember to use the ‘breadcrumb' technique of dropping things to show where you've already been). Once you're well into the game there are plenty of objects, puzzles and humour that will keep you bashing away for many an hour.
BW, AA |
| ![]() |
Page créée en 052 millisecondes et consultée 4144 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |