|★ AMSTRAD CPC ★ GAMESLIST ★ HELVERA, MISTRESS OF THE PARK (c) WOW SOFTWARE/GONSOFT/AMSTER PRODUCTIONS/FSF ADVENTURES ★|
|HELVERA, MISTRESS OF THE PARK|
The Balg. exhausted from exploring every nook and cranny of GAC as well as writing the adventure column, has employed one of the most infamous adventurers of all times -‘The Hobbit'. Throughout the history of adventure and fantasy, hobbits have been hardworking, likeable and tasty [ah! whoops! Did I say tasty? Err, I meant tough, yep tough! - The Balg) little individuals who always seem to escape the deadliest of encounters and traps and survive an adventure intact - hence it seemed a great idea to have The Hobbit' write for AA! Take it away Hobbsy baby...!
It's a sunny summer afternoon, so you decide to spend some time in a nearby park. Ahhh. fresh air, heart-warming sounds, tranquility, life's most precious treasures. Not a thing could possibly spoil your day... or so you thought.
After a few hours you notice it's getting awfully dark, and all of the other people have already made their way home. So, urged by a cold chill and a thin mist building up. you start to leave. Time, though, seems to have got the better of you, and the darkness around you becomes more intense.
While you're wandering around the park.
chasing what shadows you can make out, you bump into an invisible bamer You follow it round and round, but can't seem to find a gap to go through. Suddenly, lightning strikes, illuminating youi surroundings for a split second. You think you can see the park-keeper's house to the north, but it seems so different now. It looks like an old Gothic castle, straight out of a horror film.
You don't have long to think about it, though, as the mist thickens and accelerates its way across the green, forming a dense fog. The fog swirls round and round, and it feels as if it is gripping your throat, making it hard to breathe A few seconds later you pass out...
You awaken in a dank cell, and before you stands the dark, chilling figure of Helvera. She explains what happened, as in your current state you can't remember a thing. Then she lets you choose your own fate - either you die. or carry out a quest for her. If you succeed in the quest, you'll be set free.
Well, since you're in no mood to die right now, you go for the latter.
Your task is to help Helvera free herself from the curse which sets the life she leads, and transform her into an everyday normal person. To do this you must find six magical
spheres, which are scattered around Helvera's domain, and place them on the golden altar This task can only be performed by a mere mortal such as yourself, that's why Helvera cannot do it.
This is the second text-only adventure to come from the keyboaid of Bob Adams (Adventure Probe's Most promising author' -the Balg), the previous one being the hilarious Grue-Knapped! (Reviewed by me in AA68 and given an overall rating of 81% - the Balg.) It also supports advanced commands like 'RAMSAVE' , 'RAMLOAD' and ‘Look behind/under'.
As you would expect, this game shows the same humour contained in Grue-Knapped!. Witty responses and unexpected happenings make sure of that Original puzzles are also a factor in this game - they're not too hard but they'll certainly make you think. It's quite a small adventure location-wise, but Bob has crammed some great touches into the game so that each room is a surprise.
Overall this is an excellent game considering the price asked. Great value and very entertaining indeed!
ATMOSPHERE : 79%
AA, reviewed by The Mebbit
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
CPCrulez[Content Management System]
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.