★ AMSTRAD CPC ★ GAMESLIST ★ HEAVY ON THE MAGICK (c) GARGOYLE GAMES ★

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 ★ This text is presented to you in its original version ★ 
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Ever since computer games first flashed onto a 9creen or tapped onto a teletype, aspiring programmers have dream! of the 'interactive movie'. Now, laser disc games apart, Gargoyle have come up with what must be one of the best attempts so far to realise that dream.

Heavy on the Magick gives you a horizontal window display of your location, including the character you control, together with three information panels at the bottom of the screen. The first of these, gives information on your inventory, magickal status, and immediate location; the second echoes keyboard entry and displays the program's replies; the third keeps an eye on your stamina, skill, and luck.

And luck you're going to need, my fellow Pilgs, because this is a very tough game indeed. Axil the Able, whose life depends on your keyboard entries, has been confined to the dungeons beneath Collodon's Pile by Master Therion the Wizard. Somewhere in this multi-level nightmare are three exits which Axil must find with the aid of his wits and a spell-book.

At the start of the game you are allocated values for Stamina, Skill, and Luck. A typical initial allocation would be about 34, 12, and 3 respectively, and if you don't fancy this you can swap the values around, giving for example 12 for Stamina, 34 for Skill, and 3 for Luck. As a general rule, however, the beginner will probably want as much Stamina as he can muster.

Once you've left the initial set-up screen you find yourself in a room with two tables, one of which bears a magickal Grimoire (spell-book to you and me), the other bears a message of a more fatal nature • touch it and you die horribly. This is typical of the puzzles in the earlier part of the game where, for the most part, providing you examine things carefully before handling them, you shouldn't have too much trouble - unless you happen to die in battle.

Part of the reason for this is that the number of available options are not that great. The program depends on keyboard entry, but restricts you to an unusual two-word structure which takes the format KEYWORD OBJECT. There are in fact only six basic keywords, each of which is entered using a single key-press. These are Z, which toggles the information display in one of the panels between inventory, mag-ick, exits, and location details; O, which returns you to the Options screen (to save a game for example); X, for eXamine; P for Pick up; and D for Drop.

In addition to the above you've got movement in eight directions and. at the start of the game, three spells. The spells are your only lifeline when you set out, and they give you the power to Invoke a demon, or blast/freeze an opponent. Even though the use of words is limited it's claimed that the program understands 400.

Further on in the game, however, the puzzles become somewhat tougher to crack. Many of them depend on wordplay or the correct use of objects found, and you'll find yourself having to listen very carefully to Apex if you're to rise up through the ranks of magickal mastery.

There are four demons to invoke -Asmodee. the Prince of Destruction, Astarot (who can transport you to a named place), Belezbar (who can reveal the nature of an object), and Magot (who tells you where things are). You won't crack the game without using the Demons extensively, but you can't get them to appear until you've found the talisman that controls them. Asmodee, it goes without saying, should be used with caution.

The game area covers 255 different rooms, has 280 objects and going by the Pilg's slow progress, is enough to keep you busy for quite a while. I discovered fifty different locations within an hour, and there are several different levels. Mapping is difficult since you have to construct a different map for each level showing the stairways that connect them. Most of the initial puzzles involve the opening of doors, which will respond either to passwords or the presence of particular objects. To help you here, there's an ogre called Apex who will appear occasionally and answer your questions.

In fact any object or character can be communicated with, using the structure "CHARACTER, OBJECT. For example. "APEX, TABLE may elicit the helpful response IT'S A TABLE, or possibly something a little more revealing. As a general rule, however, the best form of communication is blasting. On your travels you will communicate thus with countless trolls, wy-verns, goblins, vampires and other unpleasant characters, many of whom are likely to send you to an early grave if you don't either blast fast or run faster.

Every command you enter will result in some action on screen, even if Axil only shrugs his shoulders in incomprehension. Most actions drain your energy by a point or two, and some increase it. Once your energy reaches zero you're dead, but happily you will find that saving games at the end of each session will enable you to retain your experience rating for future endeavours. This is important because experience governs your performance and increases the number of spells available to you.

In fact, to locate all three possible exits in the game you will have to rise from the lowly position of Neophyte to the exalted rank of 4th Grade Philosphus. This will involve a fair bit of gameplay and puzzle-solving, and certain demons whose aid is essential but who cannot be invoked until you have reached the requisite expenence level. Gargoyle have intimated that future games will provide further challenges and the opportunity to rise yet higher in the magickal social circle.

It's a pity that there aren't more text options available, and that some of the objects are a little hard to pick out on a green screen. But, these minor niggles apart, this has to be one of the best options yet for anyone interested in a spot of derring-do down in the dungeons, combined with plenty of puzzles, pleasing graphics, and animation into the bargain.

PILG, AA

HEAVY ON THE MAGICK
(c) GARGOYLE GAMES

Developer: Gargoyle Games
Program: Greg Follis
Artist: Roy Carter

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE GRAPHIQUE , ZX , MEDIAEVAL
★ LiCENCE: COMMERCIALE
★ RERELEASE: HEWSON (BUDGET)
★ COLLECTION: REBOUND (BUDGET)


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★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Heavy  on  the  MagickDATE: 2014-05-09
DL: 314
TYPE: image
SiZE: 302Ko
NOTE: w907*h1323

» Heavy  on  the  Magick    (From  GARGOYLE)    ENGLISHDATE: 2011-08-31
DL: 101
TYPE: image
SiZE: 55Ko
NOTE: w433*h649

» Heavy  on  the  Magick    ENGLISHDATE: 2014-05-09
DL: 412
TYPE: image
SiZE: 405Ko
NOTE: w925*h1331
 

Covers/Packages:
» Heavy  on  the  Magick    (Release  DISC-CARDBOARD)    ENGLISHDATE: 2022-09-24
DL: 384
TYPE: image
SiZE: 929Ko
NOTE: w3076*h2365
 
» Heavy  on  the  Magick    (Release  TAPE)    ENGLISHDATE: 2019-11-29
DL: 311
TYPE: image
SiZE: 1111Ko
NOTE: Scan by Loic DANEELS ; w2145*h1477
 
» Heavy  on  the  Magick    (Rerelease  TAPE-REBOUND)    ENGLISHDATE: 2012-06-10
DL: 284
TYPE: image
SiZE: 180Ko
NOTE: w1072*h776

Dumps disks:
» Heavy  on  the  Magick    (2004-12-11)    ENGLISH    NICHDATE: 2010-12-27
DL: 345
TYPE: ZIP
SiZE: 44Ko
NOTE: Can save games to disc ; Extended DSK/40 Cyls
.HFE: Χ
 
» Heavy  on  the  Magick    (2013-11-02)    ENGLISH    CNGSOFTDATE: 2014-02-14
DL: 318
TYPE: ZIP
SiZE: 34Ko
NOTE: State games are saved on tape ; 8 Cyls
.HFE: √
 
» Heavy  on  the  Magick    (2013-11-17)    ENGLISH    CNGSOFTDATE: 2014-02-14
DL: 358
TYPE: ZIP
SiZE: 34Ko
NOTE: 8 Cyls
.HFE: √
 

Dump cassette (version commerciale):
» Heavy  on  the  Magick    ENGLISHDATE: 2016-08-31
DL: 292
TYPE: ZIP
SiZE: 35Ko
NOTE: Dumped by Dlfrsilver ; CSW2CDT-20160716

Dump disquette (version commerciale):
» Heavy  on  the  Magick    ENGLISHDATE: 2011-04-03
DL: 297
TYPE: ZIP
SiZE: 53Ko
NOTE: 42 Cyls
.HFE: Χ

Medias/Supports:
» Heavy  on  the  Magick    (Release  DISC)    ENGLISHDATE: 2019-11-21
DL: 151
TYPE: image
SiZE: 238Ko
NOTE: Scan by Loic DANEELS ; w1866*h1173

» Heavy  on  the  Magick    (Release  TAPE)    ENGLISHDATE: 2016-10-16
DL: 189
TYPE: image
SiZE: 115Ko
NOTE: Uploaded by hERMOL ; w1082*h719

» Heavy  on  the  Magick    (Rerelease  TAPE-REBOUND)    ENGLISHDATE: 2019-02-13
DL: 174
TYPE: image
SiZE: 149Ko
NOTE: Scan by hERMOL ; w1201*h1553

Notices d'utilisation:
» Heavy  on  the  Magick    (Rerelease  TAPE-REBOUND)    ENGLISHDATE: 2022-08-28
DL: 238
TYPE: PDF
SiZE: 951Ko
NOTE: Scan by Pinace ; 2 pages/PDFlib v1.6

» Heavy  on  the  Magick    (Rerelease  TAPE-REBOUND)    ENGLISHDATE: 2018-03-11
DL: 287
TYPE: text
SiZE: 8Ko
NOTE: Retyped by hERMOL ;

» Heavy  On  The  Magick    ENGLISHDATE: 2011-07-25
DL: 250
TYPE: PDF
SiZE: 942Ko
NOTE: 12 pages/PDFlib v1.3

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.