|★ AMSTRAD CPC ★ GAMESLIST ★ HARDBALL (c) ACCOLADE/USGOLD ★|
Players of Trivial Pursuit will know that hardball, also known as baseball, is a cross between rounders and cricket.
The rules are fairly intricate for the novice to master. The idea is to score runs without - getting out - by running around a diamond. Each corner of this diamond is called a base, and depending on how and where the ball is hit the hitter can try and run any number of these bases. A full run is scored when all four bases are passed. With me so far?
Try this then: The pitcher throws the ball at the striker. Behind the striker crouch two heavily-padded and enmasked men, the catcher and the umpire. If the striker misses the ball, and it's within the catcher's permitted area, it's called a strike — because the striker didn't. If the ball's outside the catcher's area, and the pitcher doesn't go for it, it's called a ball because it's a no ball. Three balls, and the striker gets to walk to the first base. Three strikes, and he's struck out. Hit a ball to the boundary, and everyone on the diamond gets their run. If a fielder throws a ball on to the base you're running to you're out.
That's the mechanics of the game, but they bear as much relation to what goes on in the US of A on Saturdays as putting bits of paper in a box does to the presidential elections.
It isn't easy, and Charlie Brown has my sympathies. At any time, you can suddenly become the manager of your team (the Champs), and substitute, shuffle or scan your list of players. That side of things is taken care of with a nice and simple joystick/menu combo.
The runnin', swingin' and hurlin' bits are shown with a pleasing perspective-based style of animation which is as realistic as anything else yet seen on a humble Amstrad. The depth of strategy is unusual for a sports simulator. And, all of a sudden, all those American cartoons make sense. Move over Snoopy. My turn at short stop.
CPCrulez[Content Management System] v8.7-desktop/cache
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.