|★ AMSTRAD CPC ★ GAMESLIST ★ GUNFRIGHT (c) ULTIMATE PLAY THE GAME ★|
The game is set in a wild west town where you, as the Sheriff, have to hunt down and kill outlaws for the bounty. The town is shown in the same 3D perspective as Nightshade and Knight Lore, with building fronts disappearing as the Sheriff walks behind them, so that you can see where you're going. Buildings can be entered through open doors, but there's nothing of interest inside unless one of the other game characters is already in there.
The town is populated by an extremely annoying and stupid group of people who seem intent on stopping the Sheriff doing his job. There are lots of women who wander aimlessly around and, when they bump into you, kill you. This doesn't seem like civilized behaviour to me, but is as nothing to the fact that bumping into small children and cacti also knocks off a life. You can of course shoot these innocent bystanders down when they get in your way but you'll be fined for it, reducing your bounty.
The outlaws appear one at a time and before you can get into a gunfight you'll have to find them. This can be done by just wandering around the town, but the children will help guide you to them they bounce up and down on the spot pointing in the direction of the target, turning to face him if he moves around.
Once you've located the bad guy you need to shoot him once to get onto the gunfight screen. Here the man appears in 2D on the screen, and as soon as he draws his gun you have to move a cursor onto him and let him have it, otherwise he'll riddle you with bullets. Draw too early and you'll be branded a cheat, ending up with yet more holes in you.
help you get are from horses which can be 'ridden' if you want to move faster. They don't last for very long, but while they do you can trample women and children under foot - most gratifying. Bullets and horses both cost money though so you won't want to use too many of either.
At the start of the game and after every few outlaws there is a bonus screen where you can practice shooting bags of gold. This should prepare you for the fight screens and helps the bank balance. Another thing that appears if you shoot enough men are balls of tumble weed that blow around the screen, making your progress more dangerous.
The graphics and action are fax too close to Nightshade for comfort, and although the game is more interesting than its predecessor it loses a lot because of its lack of originality. If you've got Nightshade this probably isn't worth getting but if you're fresh to Ultimate's games then it should impress. The action is quite compulsive and the game has a good sense of humour, but those women-folk are tremendously annoying as they behave more like outlaws in drag than law abiding citizens -1 say waste 'em with a hail of leaden death.
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
CPCrulez[Content Management System]
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.