★ AMSTRAD CPC ★ GAMESLIST ★ GREMLINS: THE ADVENTURE (c) ADVENTURE INTERNATIONAL ★

Amstrad MagazineAMTIXCPC Revue
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Based on the famous film. Gremlins first appeared in the early summer of tnis year on various rival machines but has only now appeared on the Amstrad. As it's one of Adventure International's better efforts of late, this is no bad thing. You play the part of Billy, the youngster who was given a Mogwai as a pet by his eccentric but inventive father as a Christmas present. As in the film, you were tricked into maltreatment of the furry little creature and now Kingston, the small town where you live, is threatened by a rampaging horde of Gremlins.

You have to wander around the town collecting the equipment necessary to defeat the gremlins before the situation gets hopelessly out of control. There is a time limit in terms of the number of moves you can make before they overrun the town. Most of the ideas are taken from scenes in the film but they have been modified to avoid making the whole affair too easy. There is a constant fascination for the speed at which the gremlins work and the feeling of desperation at the overwhelming odds created by their numbers. Some of the methods of gremlin extermination are really sick, though. You start to think you might stand a chance after all, once you have practised your culinary abilities on them with the microwave oven.

The display is pure Howarth again, witn stunning graphics in the top half of the screen, and a scrolling text window at the bottom providing location descriptions so short that without the pictures there would barely be an adventure to play. Unlike Robin of Sherwood, there are graphic displays for every location (that I got to — didn't quite manage to finish it, I admit). The graphics are exceedingly well presented though unlike the Spectrum version there are no amusing animations. That's a shame. I used to love watching the gremlin in the food blender — whoops! Mustn't give too much away. The lack of animation does not detract from the atmosphere, however. The likenesses of the little horrors and the winter locations are remarkable considering the four colour limitation.

Actual communications with the computer are not as contrived as on some other Adventure International offerings, though there is still the limitation of two word input and the vocabulary is still slightly unfriendly when it comes to accepting words. By and large, I managed to make my point often enough however. without having to spend ten minutes per command trying different word structures. Not bad for an Al game but nowhere near Infocom's standard (ah, if only Infocom type games would appear on the Amstrad). There can be odd moments of ambiguity regarding Gremlins but that really reflects the nature of some of the puzzles and to examine them now would give too much away. Then again, the whole thing could be an illusion created by the strain of writing this column for Jeremy and doing all the other things around here like feeding the busker, drinking vast amounts of old flatulence bitter...

Anyway, you should find this game worth your attention. It's witty, has some excellently deceptive ideas which means that even if you have seen the film, you won't be able to solve the adventure overnight and it is presented to Adventure International's usual high standard. The game isn't that massive as the graphics eat up much of the memory but then again, if s not the size that matters as much as how well constructed it is. Gremlins offers a game well pitched in difficulty, which is to say that it's easy to play without being obvious all the while.

Atmosphere 81%
Plot 69%
Interaction 64%
Value for money 76%
Overall 77%

AMTIX

GREMLINS: THE ADVENTURE [Gremlins: Das Abenteuer]
(c) ADVENTURE INTERNATIONAL

Developer: Adventure International
Author: Brian Howarth

★ YEAR: 1985
★ LANGUAGES:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT , AVENTURE GRAPHIQUE , SAVEGAME , TAPE
★ LiCENCE: COMMERCIALE
★ RERELEASE: ERBE SOFTWARE (SPAIN)

 



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» Adventure  International-Scott  Adams-The  SuperheroDATE: 2012-06-18
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» Adventure  International-Seas  Of  Blood-Gremlins  1-Robin  of  Sherwood-QuestprobeDATE: 2016-05-28
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» Gremlins-The  Adventure    (Available  now)    ENGLISHDATE: 2016-05-28
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» Gremlins-The  Adventure    ENGLISHDATE: 2013-08-10
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» Gremlins-The  Adventure    GERMANDATE: 2016-10-27
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» Gremlins-The  Adventure    SPANISHDATE: 2016-05-15
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» Gremlins-The  Adventure    (2020-06-03)    ENGLISH    NICHDATE: 2020-08-01
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» Gremlins-The  Adventure    ENGLISHDATE: 2010-03-29
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.