★ AMSTRAD CPC ★ GAMESLIST ★ GOLDEN PATH (c) AMSOFT GOLD ★

AMSTRAD ACTION
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There still aren't too many disk-only games around, despite the huge success of the 6128. This effort from Amsoft (written by Magic Logic) is set in the Orient, where a monk has to achieve enlightenment by lighting incense before the great Buddha in a golden temple. To achieve that you've got to solve a fair few arcade-adventure problems and explore the delightfuJly drawn scencry of the far east.
The name of the game derives from the yellow line that the monk follows through the screens in the game as they wind up and down the hills and to various locations. You can't deviate off the line, but there are junctions where it forks or leads into buildings. Your life as a monk starts as a young man and the quest has to be completed before you age too much and become an ex-monk that has ceased to be.
As you wander along the path you'll encounter animals and people who may block it and have to be dealt with somehow.
This could be by giving them an object or by fighting them - the only way to find out is to try it. There are also mechanisms that can be used, but again you may need the right object or person to activate it.

Objects you find can be carried, stored in one of your four pockets, or even thrown at something. You've also got the ability to jump, duck, block, punch and push you can also experiment on people and objects. Many of the animals and people will attack you: unless you're prepared with an adequate defence you'll lose a life. (Presumably as a Buddhist you don't kill others.)
Making your way along the path isn't always easy. It disappears in places, and you have to search for possible routes.
Far more annoying is the way the diskdrive is continually acccssed. Whenever you change screens, perform some actions or die, the disk always spends an eternity whirring around to load more data. This quickly gets very wearing and tedious and is exacerbated by the need to flip the disk over when entering some parts of the game.

There's actually a reasonable arcade-adventure game: the graphics look good and there are some pleasant puzzles. But putting up with the wildly infuriating disk problems while trying to explore will be a bit too much to ask even of the most patient gamesplayer.

BW, AMSTRAD ACTION n°14

GOLDEN PATH
(c) AMSOFT GOLD

DEVELOPPER: MAGIC LOGIC
ORIGINAL STORYLINE: S. HEATON
COSTUMES AND SCENERY: D. LEONARD
PROGRAMME CODE DESIGNED AND WRITTEN: MICHAEL CHILTON

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , AVENTURE GRAPHIQUE , GREEN MONITOR
★ LICENCE: COMMERCIALE

★ AMSTRAD CPC ★ DOWNLOAD ★

Cover:
» Golden  Path    (Release  DISC-AMSOFT)    ENGLISHDATE: 2016-09-07
DL: 132 fois
TYPE: image
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» Golden  Path    ENGLISHDATE: 2014-07-20
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TYPE: ZIP
SIZE: 132Ko
NOTE: Dump by DLFRSILVER ; 42 Cyls
.HFE: NON

» Golden  Path    ENGLISHDATE: 2014-07-20
DL: 54 fois
TYPE: ZIP
SIZE: 467Ko
NOTE: Dump by DLFRSILVER ; 42 Cyls/CT-RAW
.HFE: NON
 

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» Golden  Path    (Release  DISC)    ENGLISHDATE: 2019-11-21
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» Golden  Path    (Release  DISC-AMSOFT  GOLD)    ENGLISHDATE: 2016-09-07
DL: 55 fois
TYPE: image
SIZE: 88Ko
NOTE: Scan by Loic Daneels ; w928*h585

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.