★ AMSTRAD CPC ★ GAMESLIST ★ GLASS (c) QUICKSILVA ★ |
TILT | AMSTRAD ACTION![]() |
This is a multi stage arcade game that puts you behind the controls of a spacecraft facing a daunting challenge against hordes of deadly aliens. The stages vary quite a lot in nature but nearly all of them involve a whole heap of mindless blasting. The aim is to penetrate the alien defences and destroy three cities with your "nukes". The defences are split up into different stages that appear in a set order and last for a set time. Some of them are dangerous to your ship which has a limited number of shields but together they combine to make a real war of attrition. The display is forward from the ship which can be moved left and right to alter the view and has an instrument panel below. The only areas of real interest on this panel are the time and shield gauges. The top display is usually bare except for the "glass" surface the ship skims over and the hazards that sometimes appear.
The ship has lasers that fire into the centre of the screen, although there is no sight to show you the exact position. The first stage has a single random alien who appears in the distance and wobbles his way towards you, making him difficult to hit. Later versions of this have the alien moving more erratically and requiring more hits to get rid of him. Other alien blasting stages include one where they pop up over the horizon to shoot at you and then duck down again, and one where upright aliens move horizontally past the display occasionally shooting. Some slightly different stages involve shooting bits off a slowly passing spacecraft and dodging pillars as they come towards you. This last stage is a tough one because the pillars automatically move towards you and steering between them can be quite difficult at times. If the ship collides with one or gets stuck in front the shield gets knocked away very fast. At the end of each stage there is a slight pause before proceeding to the next. Eventually you'll come to the city where a nuke is automatically released to destroy it but you'll probably end up asking yourself why you bothered. The graphics are disappointing, despite some nice alien designs, because there is little on screen and awful use of colour. The game-play is terribly boring with stage after stage being repeated giving you the same task and requiring little in the way of skill or quick reactions. The whole thing is repetitive and predictable and won't even be of interest to a mindless shoot-em-up fan. BW, AA |
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CPCrulez[Content Management System] v8.7-desktop L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |