| ★ AMSTRAD CPC ★ GAMESLIST ★ GALIVAN: COSMO POLICE (c) IMAGINE SOFTWARE/OCEAN ★ |
| AMSTAR | TILT | TILT n°37 | Popular Computing Weekly![]() | Amstrad Action![]() |
Those coin-op conversions keep on coming. But down in the wilds of Somerset, people think arcades are where you do your shopping. This is one of those games I've missed while tucked away down here -but judging from this version, I haven't missed much. The game takes place in a two-dimensional cave system with multidirectional scrolling. It's inhabited by a nasty array of alien creatures. You control a man clothed in futuristic knightly garb who has to battle through the caves to a demon. You have to destroy the demon by shooting its parts several times. Then you can move on to the next level of play. The caves have various backgrounds including brickwork, water and hi-tech scenery. The trouble with some of these is that the colours haven't been very well chosen: there is little contrast. The definition of the characters is also weak. As a result everything on screen looks indistinct. Although you can tell what's going on it's like looking through an unfocussed camera.
The size of the scrolling screen doesn't help either. It's very narrow, and as you move left or right it's practically impossible to react to anything that comes straight toward you. As the knight runs into the creatures a power gauge is depleted. He can fight back against the aliens - initially just by punching them but with weapons if he can find a power pyramid. The pyramids put his power up and give him a weapon. Which one depends on the power level. As the power runs down again, the weapon gradually becomes less powerful until your knight is back to a fist. Pyramids are found just lying around or by killing space-suited foe. The caves have several floors. You can get between them using stairs, holes in the floor or jumping. Some areas have special aliens, such as sharks and stingrays underwater; some have nasty effects on you like temporary paralysis. The graphics, narrow screen and awkward scrolling make the game unimpressive to look at. It's not much better to play. You'll find yourself wandering around doing a lot of shooting, which achieves little except to gain you the odd pyramid. Certainly not one of the better coin-op conversions.
BW, AA |
| ![]() |
Page créée en 261 millisecondes et consultée 7641 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |