M K Mostowyj and his Amstrad turn you into a slavering degenerate gambler with a colourful print machine simulation.
FRUITIE IS A simulation of a penny arcade fruit machine. It includes all the usual features such as hold, nudge, gamble etc. The program is in two parts. Listing 1 is the Basic program that controls the above features plus pay-outs etc. Listing 2 is slightly over 2K in length but in feet pokes over 10K of data into memory. This data includes 9.9K for the reel graphics — 3.3K for each reel — and 353 bytes of machine code that are used to spin the reels and print the payout lines at the top of the screen.
Although listing 2 is discarded once it has poked 'he relevant data, it would be wise to save it on a separate tape in case of any mistakes you may make when entering the data lines. To get the program running is very simple, first of all enter listing 1 and save it to tape.
Do not run it at this stage as the machine code calls within it may cause the computer to crash. Secondly, enter listing 2 and, after saving it on a separate tape in case of mistakes, run it. If all is well, after a short delay the reel symbols should start appearing one by one in the top left corner of the screen.
After 39 of these have appeared and have been poked into memory, the data for the machine code is poked in, the screen will then clear and the save message will appear. The two sections of memory that are about to be saved should be saved directly after listing 1, so make sure the tape is wound to the correct position before inserting it and proceeding to save the bytes.
Once this is completed reset the computer, rewind the tape and run it. If all is well listing 1 should auto load the other two parts.